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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="jgsugden" data-source="post: 7450117" data-attributes="member: 2629"><p>1.) You dont need to quote an entire post if you're not addressing eveything in it.</p><p></p><p>2.)A typical manner means similarly... which results in single, bland generic.And I've known a lot of GMs that use the methods I describe above. And, apparently, you know of at least one because I see Mercer do it a lot. In my experience, they're good DMs.Note that you made assumptions that you say might mean something. As you are noting, there are bad ways to do something like what I suggest which are just DMs crushing down PCs. However, if you try the way I suggest, you're not doing that at all.Objection, your honor. Relevance?</p><p></p><p>We're not playing a simulation. We're playing an RPG - a role playing game. We're working, as DMs, with players, to tell a darn good story. Darn good stories have good characters in them. The main characters should have depth and nuance. However, as I note above, minor characters in good stories tend to have one or two exagerrated characteristics, but not be fully fleshed out or behave like 'typical' people. </p><p></p><p>And I'm not so sure you can simplify people people so easily, anyways. It isn't really relevant to a good story, as I note above, but if you interviewed 100 random people and asked them what they'd do if their best friend asked them to borrow $100 so that they could bribe their way into a concert, I don't think that 90% would give the same answer. I think there would be a spectrum with lots of nuances. However, it isn't really relevant what real people would do when we're talking about characters in a story. We only care about what makes a good story.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7450117, member: 2629"] 1.) You dont need to quote an entire post if you're not addressing eveything in it. 2.)A typical manner means similarly... which results in single, bland generic.And I've known a lot of GMs that use the methods I describe above. And, apparently, you know of at least one because I see Mercer do it a lot. In my experience, they're good DMs.Note that you made assumptions that you say might mean something. As you are noting, there are bad ways to do something like what I suggest which are just DMs crushing down PCs. However, if you try the way I suggest, you're not doing that at all.Objection, your honor. Relevance? We're not playing a simulation. We're playing an RPG - a role playing game. We're working, as DMs, with players, to tell a darn good story. Darn good stories have good characters in them. The main characters should have depth and nuance. However, as I note above, minor characters in good stories tend to have one or two exagerrated characteristics, but not be fully fleshed out or behave like 'typical' people. And I'm not so sure you can simplify people people so easily, anyways. It isn't really relevant to a good story, as I note above, but if you interviewed 100 random people and asked them what they'd do if their best friend asked them to borrow $100 so that they could bribe their way into a concert, I don't think that 90% would give the same answer. I think there would be a spectrum with lots of nuances. However, it isn't really relevant what real people would do when we're talking about characters in a story. We only care about what makes a good story. [/QUOTE]
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