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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="Fanaelialae" data-source="post: 7450137" data-attributes="member: 53980"><p>I know how to snip a post quote. In cases like this, however, I prefer to quote the whole thing so it's easier to follow the conversation without having to scroll back and forth. I'd put quote blocks, but I'm on my phone and it's more trouble than it's worth.</p><p></p><p>Typical means reasonably normal, not generic. Most of the people I know I consider to be pretty normal, but I wouldn't ever describe them as generic, because they aren't.</p><p></p><p>At this point I think it is you who isn't understanding me. I never said that improvising personalities is bad DMing. I said that constantly giving NPCs personalities/capabilities specifically designed to foil your PCs is bad DMing. If you pay attention to Critical Role, that's not what Mercer does. At the beginning of season 2, are the guards at the inn so hyper-paranoid that they feel the faces of everyone leaving the inn just in case someone casts disguise self? No. In fact, I would say that most of his non-enemy NPCs are more helpful (or at least pleasant) than not.</p><p></p><p>I think that for a story to be good the characters generally need to behave in a plausible manner. In other words, believable characters. That isn't to say you can't have over-the-top characters, but if that's every character and this isn't a Wonderland story then I'm going to put the book down and walk away. YMMV.</p><p></p><p>I wouldn't consider borrowing $100 from a work friend to be reasonable. Borrowing $5 for the snack machine because they forgot lunch would be a reasonable request, and in that scenario I'd probably offer to loan them $20 so they could buy real food.</p><p></p><p>I have to disagree. A good story has believable characters. That's not to say that you can't have exceptional characters in the story, but you need normal characters to denote them. To put it another way, most people will enjoy a good dish that has been properly seasoned with salt, but pretty much no one would ever want to eat a plate of salt.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7450137, member: 53980"] I know how to snip a post quote. In cases like this, however, I prefer to quote the whole thing so it's easier to follow the conversation without having to scroll back and forth. I'd put quote blocks, but I'm on my phone and it's more trouble than it's worth. Typical means reasonably normal, not generic. Most of the people I know I consider to be pretty normal, but I wouldn't ever describe them as generic, because they aren't. At this point I think it is you who isn't understanding me. I never said that improvising personalities is bad DMing. I said that constantly giving NPCs personalities/capabilities specifically designed to foil your PCs is bad DMing. If you pay attention to Critical Role, that's not what Mercer does. At the beginning of season 2, are the guards at the inn so hyper-paranoid that they feel the faces of everyone leaving the inn just in case someone casts disguise self? No. In fact, I would say that most of his non-enemy NPCs are more helpful (or at least pleasant) than not. I think that for a story to be good the characters generally need to behave in a plausible manner. In other words, believable characters. That isn't to say you can't have over-the-top characters, but if that's every character and this isn't a Wonderland story then I'm going to put the book down and walk away. YMMV. I wouldn't consider borrowing $100 from a work friend to be reasonable. Borrowing $5 for the snack machine because they forgot lunch would be a reasonable request, and in that scenario I'd probably offer to loan them $20 so they could buy real food. I have to disagree. A good story has believable characters. That's not to say that you can't have exceptional characters in the story, but you need normal characters to denote them. To put it another way, most people will enjoy a good dish that has been properly seasoned with salt, but pretty much no one would ever want to eat a plate of salt. [/QUOTE]
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