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<blockquote data-quote="Urriak Uruk" data-source="post: 8027343" data-attributes="member: 7015558"><p>I actually made a card game of my own with D&D! I called it <em>Dragon's Poker</em>, these were the rules;</p><p></p><p>Dragon's Poker requires 1 magic item to play; a <em>dragon's deck of cards</em>, a deck of 48 cards that magically change whenever shuffled. Not only do they shuffle completely randomly, they don't match up to the normal 52 card deck. For example, once shuffled the deck may have 3 cards with the ace of spades, and none with a 2 of hearts.</p><p></p><p>Each card is represented by two dice; a d4 and a d12.</p><p></p><p>The d4 represents the symbol of the card (the symbols themselves don't matter, and can be spades, diamonds, hearts, triangles, a crescent). The only thing that matters is whether they match.</p><p></p><p>The d12 represents the number of the card. 1 through 10 are just that, 1 through 10. The 11 and 12 are the King (a depiction of Bahamut) and Queen (Tiamat). For dice rolling the 12 is always highest, but what the 11/12 actually represent depends on the players; humans and elves typically play with the King as higher, while fiends and hobgoblins with the Queen the higher.</p><p></p><p>Rules (it is essentially Texas Hold 'Em)</p><p></p><p>1. The players make their initial buy-in for the round. In a high-stakes game, these increase each round.</p><p>2. Each player draws two cards (rolls 1d4 and 1d12 twice)</p><p>3. The dealer (usually the DM) places 3 cards for the table (rolls 1d4 and 1d12 thrice)</p><p>4. Any players may increase their bets, forcing others to fold their cards or match the bet amount.</p><p>5. The dealer places a 4th card for the table (rolls 1d4 and 1d12 twice)</p><p>6. Players may again increase their bets, forcing others to fold or match.</p><p>7. The dealer places a 5th card (rolls 1d4 and 1d12 twice).</p><p>8. Any remaining players reveal their hands.</p><p></p><p>There are several ways to earn a winning hand. There are pairs, and straights. Pairs just need to be the same number, and the symbol doesn't matter. Straights need to be of aligning numbers (example being, 3, 4, 5, or 11, Queen, King), and also need to be the same set.</p><p></p><p>The more cards in pairs or straights, the better. So two pairs of two (4 cards) will beat a single straight of three (3 cards), and a single pair of two with a straight of 3 will beat a straight of four (but not of five). A higher straight will beat a lower straight of the same card amount (a 3, 4, 5 beats a 1, 2, 3). A straight will always beat a pair of the same card count (or whoever has more cards in a straight). Ties are possible; in the event of a tie, the amount bet carries over into the next round, but only the players in the tie may continue into that round.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8027343, member: 7015558"] I actually made a card game of my own with D&D! I called it [I]Dragon's Poker[/I], these were the rules; Dragon's Poker requires 1 magic item to play; a [I]dragon's deck of cards[/I], a deck of 48 cards that magically change whenever shuffled. Not only do they shuffle completely randomly, they don't match up to the normal 52 card deck. For example, once shuffled the deck may have 3 cards with the ace of spades, and none with a 2 of hearts. Each card is represented by two dice; a d4 and a d12. The d4 represents the symbol of the card (the symbols themselves don't matter, and can be spades, diamonds, hearts, triangles, a crescent). The only thing that matters is whether they match. The d12 represents the number of the card. 1 through 10 are just that, 1 through 10. The 11 and 12 are the King (a depiction of Bahamut) and Queen (Tiamat). For dice rolling the 12 is always highest, but what the 11/12 actually represent depends on the players; humans and elves typically play with the King as higher, while fiends and hobgoblins with the Queen the higher. Rules (it is essentially Texas Hold 'Em) 1. The players make their initial buy-in for the round. In a high-stakes game, these increase each round. 2. Each player draws two cards (rolls 1d4 and 1d12 twice) 3. The dealer (usually the DM) places 3 cards for the table (rolls 1d4 and 1d12 thrice) 4. Any players may increase their bets, forcing others to fold their cards or match the bet amount. 5. The dealer places a 4th card for the table (rolls 1d4 and 1d12 twice) 6. Players may again increase their bets, forcing others to fold or match. 7. The dealer places a 5th card (rolls 1d4 and 1d12 twice). 8. Any remaining players reveal their hands. There are several ways to earn a winning hand. There are pairs, and straights. Pairs just need to be the same number, and the symbol doesn't matter. Straights need to be of aligning numbers (example being, 3, 4, 5, or 11, Queen, King), and also need to be the same set. The more cards in pairs or straights, the better. So two pairs of two (4 cards) will beat a single straight of three (3 cards), and a single pair of two with a straight of 3 will beat a straight of four (but not of five). A higher straight will beat a lower straight of the same card amount (a 3, 4, 5 beats a 1, 2, 3). A straight will always beat a pair of the same card count (or whoever has more cards in a straight). Ties are possible; in the event of a tie, the amount bet carries over into the next round, but only the players in the tie may continue into that round. [/QUOTE]
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