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General Tabletop Discussion
Character Builds & Optimization
[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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<blockquote data-quote="cooperjer" data-source="post: 6963149" data-attributes="member: 6862150"><p>It seems most responses are on the look out for builds that are on the upper end of damage output. I don't have a problem with them in my game so much. I do caution to allow players to play a build that is very sub par. In my opinion the Wild Mage Sorcerer and Elemental monk should be reviewed closely by the DM and player prior to choosing to play them. The same would apply to the Beast Master Ranger and Pact of the Blade Warlock. I've hade a player for all but the Beast Master classes and I've had complaints about all three. The Beast Master has been identified to require a lot of DM input for how the beast runs and a lot of work on clarification of how the pet works.</p><p></p><p>The Circle of the Land druid may also be a sub par class and path, but I haven't read any feedback regarding that build. I've tried to use it in some optimization builds or even Adventures League builds that I thought about playing, but I ended up deciding to choose a different class and path.</p><p></p><p>On the upper end of the scale there are things that you may want to consider beyond damage out put. Which in my opinion can be easily adjusted for by increasing the HP of the monsters. The other items to be aware of include the Knowledge cleric with a passive perception of 25+ and a passive Investigation of 20+. If you have one of these characters in your group, you now have a Sherlock Holmes type character; which increases the challenge to the DM to make mysteries.</p><p></p><p>Another difficult character to work with may also be the speedster monk. I haven't seen it in play at high level, but I imagine it may pose additional challenge to the DM in setting up encounters where range matters.</p><p></p><p>I'm experimenting with a cleric / sorcerer build that pushes an AC 25 with resistance to bludgeoning, piercing, and slashing and mirror image up. This build may not be a problem for the DM as this high AC, resistance, and avoidance costs a decent number of resources to sustain.</p><p></p><p>Beyond those concerns, I would recommend allowing players to play a build they feel they will have fun with. Keep in mind some players may or may not get jealous of the damage output of another players character. You may have to remind your players that they are jealous of the damage output (when you see it) and to take that into consideration prior to choosing a character path.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 6963149, member: 6862150"] It seems most responses are on the look out for builds that are on the upper end of damage output. I don't have a problem with them in my game so much. I do caution to allow players to play a build that is very sub par. In my opinion the Wild Mage Sorcerer and Elemental monk should be reviewed closely by the DM and player prior to choosing to play them. The same would apply to the Beast Master Ranger and Pact of the Blade Warlock. I've hade a player for all but the Beast Master classes and I've had complaints about all three. The Beast Master has been identified to require a lot of DM input for how the beast runs and a lot of work on clarification of how the pet works. The Circle of the Land druid may also be a sub par class and path, but I haven't read any feedback regarding that build. I've tried to use it in some optimization builds or even Adventures League builds that I thought about playing, but I ended up deciding to choose a different class and path. On the upper end of the scale there are things that you may want to consider beyond damage out put. Which in my opinion can be easily adjusted for by increasing the HP of the monsters. The other items to be aware of include the Knowledge cleric with a passive perception of 25+ and a passive Investigation of 20+. If you have one of these characters in your group, you now have a Sherlock Holmes type character; which increases the challenge to the DM to make mysteries. Another difficult character to work with may also be the speedster monk. I haven't seen it in play at high level, but I imagine it may pose additional challenge to the DM in setting up encounters where range matters. I'm experimenting with a cleric / sorcerer build that pushes an AC 25 with resistance to bludgeoning, piercing, and slashing and mirror image up. This build may not be a problem for the DM as this high AC, resistance, and avoidance costs a decent number of resources to sustain. Beyond those concerns, I would recommend allowing players to play a build they feel they will have fun with. Keep in mind some players may or may not get jealous of the damage output of another players character. You may have to remind your players that they are jealous of the damage output (when you see it) and to take that into consideration prior to choosing a character path. [/QUOTE]
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[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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