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General Tabletop Discussion
Character Builds & Optimization
[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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<blockquote data-quote="kilpatds" data-source="post: 6963584" data-attributes="member: 55079"><p>More or less, what Cooperjer said. If your party is</p><p>* Barb3/Fighter N (Battlemaster, great weapon master, reckless power attacks)</p><p>* Wiz N, diviner, control wizard</p><p>* C1/Bard N, lore bard, buffer in chief</p><p>* Fighter N archer sharpshooter+xbow expert</p><p></p><p>then that's not a problem. If your party is</p><p>* Monk N</p><p>* Rogue (thief) N</p><p>* Blade Warlock N</p><p>* and either of the fighters above...</p><p></p><p>Well, that's not gonna work so well. The issue is niche protection: if I think I'm a damage dealer, I should do the most damage. If I'm a shadow-monk who thinks he's the damage dealer, that's the issue as much as anything else. The DM can work with it, as long as the shadow-monk who thinks he's the damage dealer actually DOES the most damage ... but it falls apart if someone joins the group and steals your niche.</p><p></p><p>Similarly, if your Rogue-N is supposed to be the "good at everything" utility player ... the Bard or Wizard built to do that too will make you sad (at higher levels).</p><p></p><p>The fixes might be to make sure the monk finds the flaming fist-wraps of doom (+1 to +3 to hit and damage, +2d6 fire damage). Or it might be to ask the new guy to not play his Barb/GWM. Depends on how much work you're willing to do as a DM, how you want combats to play out, what type of challenges you find interesting for the party and the story, and so on.</p><p></p><p>(As a rule, the "oh my gosh, so much damages" characters shine against low-AC high-HP monsters. They aren't that much better against hoards, and are usually marginally worse than the other options against high-AC monsters. Also: dominated high-DPR beatsticks are really really scary to team PC. And most of those high-damage PCs have crap wisdom saves)</p></blockquote><p></p>
[QUOTE="kilpatds, post: 6963584, member: 55079"] More or less, what Cooperjer said. If your party is * Barb3/Fighter N (Battlemaster, great weapon master, reckless power attacks) * Wiz N, diviner, control wizard * C1/Bard N, lore bard, buffer in chief * Fighter N archer sharpshooter+xbow expert then that's not a problem. If your party is * Monk N * Rogue (thief) N * Blade Warlock N * and either of the fighters above... Well, that's not gonna work so well. The issue is niche protection: if I think I'm a damage dealer, I should do the most damage. If I'm a shadow-monk who thinks he's the damage dealer, that's the issue as much as anything else. The DM can work with it, as long as the shadow-monk who thinks he's the damage dealer actually DOES the most damage ... but it falls apart if someone joins the group and steals your niche. Similarly, if your Rogue-N is supposed to be the "good at everything" utility player ... the Bard or Wizard built to do that too will make you sad (at higher levels). The fixes might be to make sure the monk finds the flaming fist-wraps of doom (+1 to +3 to hit and damage, +2d6 fire damage). Or it might be to ask the new guy to not play his Barb/GWM. Depends on how much work you're willing to do as a DM, how you want combats to play out, what type of challenges you find interesting for the party and the story, and so on. (As a rule, the "oh my gosh, so much damages" characters shine against low-AC high-HP monsters. They aren't that much better against hoards, and are usually marginally worse than the other options against high-AC monsters. Also: dominated high-DPR beatsticks are really really scary to team PC. And most of those high-damage PCs have crap wisdom saves) [/QUOTE]
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[5e DM Help] Keeping the lid on....what builds should I NOT allow?
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