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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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<blockquote data-quote="Trudy" data-source="post: 7313840" data-attributes="member: 6902545"><p>Like the Rule of Three -- definitely sticking that into my bag. </p><p></p><p>With regards to that last part... I guess it needs a little more context. When we came into the city, the City Guard gave us the third degree because they don't trust adventurers -- they always make a bunch of trouble. I mean there was a whole 'What are you doing here? How long are you going to be here?' scenario where it was clear the City Guard wanted to make sure that we weren't going to do anything to disturb the relative peace of the town. </p><p></p><p>This has basically never happened in any game I've played before, so I took the fact the guards were basically playing border patrol a serious indication we'd better be on our best behavior, or else we'd be in deep <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>So I was pretty surprised, less than a half hour of them giving us the third degree and the accompanying speeches about expected behavior, they were just 'whatevs' when the player attempted to steal from the dude they were hauling off.</p><p></p><p>I just didn't understand why the DM would place so much emphasis on the guard expecting us to be Bright Upstanding Visitors, then not really have any repercussions for Doing The Exact Opposite Thing twenty minutes later.</p><p></p><p>So I guess here, it's not necessarily the stealing -- but the stealing after the DM's gone out of their way to emphasize that we shouldn't make trouble here, and then we do. In situations where the DM clearly lays out 'hey guys, probably not a good idea to do dumb stuff here', I think there should be repercussions when they do it anyway. Most of our DMs go the "Are you suuuuure?" route, and that's generally effective, but man, sometimes people power right through.</p></blockquote><p></p>
[QUOTE="Trudy, post: 7313840, member: 6902545"] Like the Rule of Three -- definitely sticking that into my bag. With regards to that last part... I guess it needs a little more context. When we came into the city, the City Guard gave us the third degree because they don't trust adventurers -- they always make a bunch of trouble. I mean there was a whole 'What are you doing here? How long are you going to be here?' scenario where it was clear the City Guard wanted to make sure that we weren't going to do anything to disturb the relative peace of the town. This has basically never happened in any game I've played before, so I took the fact the guards were basically playing border patrol a serious indication we'd better be on our best behavior, or else we'd be in deep :):):):). So I was pretty surprised, less than a half hour of them giving us the third degree and the accompanying speeches about expected behavior, they were just 'whatevs' when the player attempted to steal from the dude they were hauling off. I just didn't understand why the DM would place so much emphasis on the guard expecting us to be Bright Upstanding Visitors, then not really have any repercussions for Doing The Exact Opposite Thing twenty minutes later. So I guess here, it's not necessarily the stealing -- but the stealing after the DM's gone out of their way to emphasize that we shouldn't make trouble here, and then we do. In situations where the DM clearly lays out 'hey guys, probably not a good idea to do dumb stuff here', I think there should be repercussions when they do it anyway. Most of our DMs go the "Are you suuuuure?" route, and that's generally effective, but man, sometimes people power right through. [/QUOTE]
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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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