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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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<blockquote data-quote="Trudy" data-source="post: 7313923" data-attributes="member: 6902545"><p>Thanks again for another thoughtful response!</p><p></p><p>I honestly don't know where the whole interrogation thing came from, but it's a little better in the Saturday game, when one of the two players who's usually in the rabblerousing 'Let me ask you every question in the book' group is DM and the other is not playing a Paladin. A big part of it might have to do with them being housemates. And as you pointed out, it's entirely possible that they may have had a bad history with DMs. </p><p></p><p>I personally don't play my characters as completely and totally trusting, but there has to come a point where you consider the other characters' feelings. My character, the one who ended up digging Oathbreaker guy up when he was finally fed up with that behavior, did it after it was clear the dude was totally busted, needed some water and some rest, and that regardless of what he did, this was really just cruel and he needed to be in a jail if he had actually done anything wrong, rather than frying his skin and starving while buried up to his neck. It's utterly bizarre, because my character's not usually especially compassionate to people who aren't animals (animals are rad), but the paladin sometimes comes across as a member of the Inquisition. </p><p></p><p>I have definitely and absolutely seen this happen in town-based adventures, and that's what I'm trying to avoid with in The Speaker in Dreams. Pre-session, I was thinking of asking 'What have you done in the town so far?' and giving them some amount of information based on what parts of town they ventured into, and what they saw; after that, we start in media res with the first combat of the game -- not them coming into town and having their swords bound at the gate. </p><p></p><p>We'll see. Still deliberating on this point. But 100% on the same page. I'm hoping there won't really be any downtime once they realize <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Is Going Down and will instead focus on their quest.</p><p></p><p>Thanks for the tip about Social Interaction Rules -- it's been awhile since I've paged through the DMG and that's a good excuse for a refresher, if any of them.</p></blockquote><p></p>
[QUOTE="Trudy, post: 7313923, member: 6902545"] Thanks again for another thoughtful response! I honestly don't know where the whole interrogation thing came from, but it's a little better in the Saturday game, when one of the two players who's usually in the rabblerousing 'Let me ask you every question in the book' group is DM and the other is not playing a Paladin. A big part of it might have to do with them being housemates. And as you pointed out, it's entirely possible that they may have had a bad history with DMs. I personally don't play my characters as completely and totally trusting, but there has to come a point where you consider the other characters' feelings. My character, the one who ended up digging Oathbreaker guy up when he was finally fed up with that behavior, did it after it was clear the dude was totally busted, needed some water and some rest, and that regardless of what he did, this was really just cruel and he needed to be in a jail if he had actually done anything wrong, rather than frying his skin and starving while buried up to his neck. It's utterly bizarre, because my character's not usually especially compassionate to people who aren't animals (animals are rad), but the paladin sometimes comes across as a member of the Inquisition. I have definitely and absolutely seen this happen in town-based adventures, and that's what I'm trying to avoid with in The Speaker in Dreams. Pre-session, I was thinking of asking 'What have you done in the town so far?' and giving them some amount of information based on what parts of town they ventured into, and what they saw; after that, we start in media res with the first combat of the game -- not them coming into town and having their swords bound at the gate. We'll see. Still deliberating on this point. But 100% on the same page. I'm hoping there won't really be any downtime once they realize :):):):) Is Going Down and will instead focus on their quest. Thanks for the tip about Social Interaction Rules -- it's been awhile since I've paged through the DMG and that's a good excuse for a refresher, if any of them. [/QUOTE]
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[5E] [DM HELP!] Player Reliance on NPCs, Poor Spell Management, Poor Life Decisions
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