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5e Familiar thread (both warlock and animal/spirit thingies)
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<blockquote data-quote="Cleon" data-source="post: 8541449" data-attributes="member: 57383"><p><img src="https://www.enworld.org/attachments/celestialdragonet2-png.151586/" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>OK, going through in order:</p><p></p><p style="margin-left: 20px"><strong>Hit Points</strong> 11 (2d4 + <span style="color: red">6</span>) <strong>CON</strong> <span style="color: red">16 (+3)</span></p><p></p><p>As previously mentioned such a high CON bonus seems iffy.</p><p></p><p></p><p></p><p>Since most CR 1/2 critters have around 20-25 HP but lack damage resistance against weapons, giving it 10 or so HP seems fine for a CR 1/2 critter with damage resistance as it effectively doubles its HPs against nonmagical weapons.</p><p></p><p>However, I'd rather give it an extra HD and CON 13 like an Imp to achieve that, which'd make its <strong>Hit Points</strong> 11 (3d4 + 3).</p><p></p><p>If it comes out a bit too powerful or weak we can just tweak the damage output a bit to adjust that.</p><p></p><p>The current draft averages 7 damage, which is less than a Black Bear (12.5) or Worg (10) but it has way better defenses, flight and a breath weapon to compensate. If we feel a need to increase it a bit, we can simply increase the bite and/or claw damage. Say, make the claws 1d6 for an 8 average or 1d4 + 2 for a 9 average. We can decide on that later.</p><p></p><p style="margin-left: 20px"><strong>Languages</strong> <span style="color: red">telepathy 120 ft.</span></p><p></p><p>Rather than swapping out the languages in the earlier draft I was proposing keeping the Celestial, Common and Draconic and adding telepathy on top, e.g. "<strong>Languages</strong> Celestial, Common, Draconic, telepathy ## ft."</p><p></p><p>Was wondering about making the telepathic range a bit shorter than a Deva since it's so much less powerful. Maybe 100 feet like the <em><strong>Limited Telepathy</strong></em> of a Pseudodragon? Then again, 120 feet is tempting too. All <em>Monster Manual</em> Angels have telepathy 120 ft. in 5E, so the devadragonet could easily follow suit.</p><p></p><p>So in short, either Celestial, Common, Draconic, telepathy 120 ft. <strong><em>or</em></strong> Celestial, Common, Draconic, telepathy 100 ft. for the <strong>Languages</strong>.</p><p></p><p style="margin-left: 20px"><em><strong>Claws.</strong> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d4) <span style="color: red">piercing</span> damage.</p><p></p><p>Would rather the claws do slashing damage, like a dragon. Although it's allowable for claw attacks to do piercing (as in a Twig Blight) I prefer a mix of damage types.</p><p></p><p style="margin-left: 20px"><em><strong>Breath Weapons (Recharge 5-6).</strong></em> The <span style="color: red">devadragon</span> uses one of the following breath weapons.</p><p></p><p>You're missing an "et" after the "dragon" here.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8541449, member: 57383"] [IMG]https://www.enworld.org/attachments/celestialdragonet2-png.151586/[/IMG] OK, going through in order: [INDENT][B]Hit Points[/B] 11 (2d4 + [COLOR=red]6[/COLOR]) [B]CON[/B] [COLOR=red]16 (+3)[/COLOR][/INDENT] As previously mentioned such a high CON bonus seems iffy. Since most CR 1/2 critters have around 20-25 HP but lack damage resistance against weapons, giving it 10 or so HP seems fine for a CR 1/2 critter with damage resistance as it effectively doubles its HPs against nonmagical weapons. However, I'd rather give it an extra HD and CON 13 like an Imp to achieve that, which'd make its [B]Hit Points[/B] 11 (3d4 + 3). If it comes out a bit too powerful or weak we can just tweak the damage output a bit to adjust that. The current draft averages 7 damage, which is less than a Black Bear (12.5) or Worg (10) but it has way better defenses, flight and a breath weapon to compensate. If we feel a need to increase it a bit, we can simply increase the bite and/or claw damage. Say, make the claws 1d6 for an 8 average or 1d4 + 2 for a 9 average. We can decide on that later. [INDENT][B]Languages[/B] [COLOR=red]telepathy 120 ft.[/COLOR][/INDENT] Rather than swapping out the languages in the earlier draft I was proposing keeping the Celestial, Common and Draconic and adding telepathy on top, e.g. "[B]Languages[/B] Celestial, Common, Draconic, telepathy ## ft." Was wondering about making the telepathic range a bit shorter than a Deva since it's so much less powerful. Maybe 100 feet like the [I][B]Limited Telepathy[/B][/I] of a Pseudodragon? Then again, 120 feet is tempting too. All [I]Monster Manual[/I] Angels have telepathy 120 ft. in 5E, so the devadragonet could easily follow suit. So in short, either Celestial, Common, Draconic, telepathy 120 ft. [B][I]or[/I][/B] Celestial, Common, Draconic, telepathy 100 ft. for the [B]Languages[/B]. [INDENT][I][B]Claws.[/B] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 2 (1d4) [COLOR=red]piercing[/COLOR] damage.[/INDENT] Would rather the claws do slashing damage, like a dragon. Although it's allowable for claw attacks to do piercing (as in a Twig Blight) I prefer a mix of damage types. [INDENT][I][B]Breath Weapons (Recharge 5-6).[/B][/I] The [COLOR=red]devadragon[/COLOR] uses one of the following breath weapons.[/INDENT] You're missing an "et" after the "dragon" here. [/QUOTE]
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