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Character Builds & Optimization
5e fey knight
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<blockquote data-quote="pukunui" data-source="post: 6480066" data-attributes="member: 54629"><p>No worries. My main goal with this character is to make a tough warrior who is good at defending her allies (several of whom can have an "every man for himself" attitude at times, especially the monk who's got a cursed evil dagger) while at the same time being able to contribute meaningfully outside of combat. </p><p></p><p>Since a <em>moonblade</em> can only be used by a neutral good elf or half-elf, I thought it would be fun to take that and run with it, hence the Oath of the Ancients paladin base. That oath is all about defending art and beauty and so on, and the <em>moonblade</em> expects its wielder to champion elven ideals such as courage, art, music, etc. All that fluff says "bard" to me, which is part of the reason I want to MC into that class. The other reason is that I just like multiclassing, and I like playing highly skilled characters on top of that. I usually play sneaky rogue types, though, so this will be a bit of a departure for me. I also think the lore bard's Cutting Words ability suits this character nicely, even if it does compete with Sentinel and Shield Master for my reaction.</p><p></p><p>Adding in some fighter is mainly to get a second fighting style slot so I can have both Defense and Dueling. Action Surge could potentially be nice too. I'm thinking I could start with paladin 8 / bard 5 / fighter 1. I'll then see how I can get and take levels accordingly. A sixth level of bard could net some fun stuff via Additional Magical Secrets (<em>conjure animals</em> would be thematically appropriate). If I stuck with 6 levels of bard and 1 level of fighter, that would leave me with 13 levels of paladin. That's not bad. Even bard 6 / fighter 2 / paladin 12 would be all right, as I'd still get 4 ASI/feat slots.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6480066, member: 54629"] No worries. My main goal with this character is to make a tough warrior who is good at defending her allies (several of whom can have an "every man for himself" attitude at times, especially the monk who's got a cursed evil dagger) while at the same time being able to contribute meaningfully outside of combat. Since a [I]moonblade[/I] can only be used by a neutral good elf or half-elf, I thought it would be fun to take that and run with it, hence the Oath of the Ancients paladin base. That oath is all about defending art and beauty and so on, and the [I]moonblade[/I] expects its wielder to champion elven ideals such as courage, art, music, etc. All that fluff says "bard" to me, which is part of the reason I want to MC into that class. The other reason is that I just like multiclassing, and I like playing highly skilled characters on top of that. I usually play sneaky rogue types, though, so this will be a bit of a departure for me. I also think the lore bard's Cutting Words ability suits this character nicely, even if it does compete with Sentinel and Shield Master for my reaction. Adding in some fighter is mainly to get a second fighting style slot so I can have both Defense and Dueling. Action Surge could potentially be nice too. I'm thinking I could start with paladin 8 / bard 5 / fighter 1. I'll then see how I can get and take levels accordingly. A sixth level of bard could net some fun stuff via Additional Magical Secrets ([I]conjure animals[/I] would be thematically appropriate). If I stuck with 6 levels of bard and 1 level of fighter, that would leave me with 13 levels of paladin. That's not bad. Even bard 6 / fighter 2 / paladin 12 would be all right, as I'd still get 4 ASI/feat slots. [/QUOTE]
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