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5e fey knight
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<blockquote data-quote="pukunui" data-source="post: 6480365" data-attributes="member: 54629"><p>I considered warlock, but it doesn't really do it for me in this case. I had trouble finding spells I wanted to pick, for one thing.</p><p></p><p>The <em>sentinel shield</em> was the original inspiration for this character (not the <em>moonblade</em>). Advantage on both Initiative and Perception checks sounded fun (especially since the latter translates to a flat +5 on passive Perception). Then I started thinking that it might be useful to boost my Initiative modifier on top of the advantage, which is why I decided to go Dex-based. I had originally planned to go with 7 levels of fighter to get Remarkable Athlete to boost my Initiative, but then I found out that the bard's Jack of All Trades has the same effect (albeit rounded down rather than up), and I really like the idea of helping my allies out via Cutting Words, which is why I chose bard.</p><p></p><p>I just wish there was a way I could get the bard's class abilities without all the spells. I don't really want any cantrips. I guess the extra spell slots will be nice for smiting, but I dunno ... the paladin's spells mainly work in conjunction with the paladin's melee attacks and such, whereas with the bard's spells, I'm mainly going to be choosing to use them instead of making a melee attack - or else I'll only be using them outside of combat.</p><p></p><p>Not a bad combo. Certainly fits the outdoorsy theme. That being said, I'm not sure I want to go ranger again as the PC I'm replacing is a ranger/rogue. TBH, I think the best fit thematically would be druid, but that's not really a plausible option with the stats I rolled unfortunately.</p><p></p><p>I'm aware of that. I am taking Shield Master more for the other two bennies really. </p><p></p><p>I thought about it. I doubt any of the other PCs will want to stay within 5 feet, though, unfortunately.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6480365, member: 54629"] I considered warlock, but it doesn't really do it for me in this case. I had trouble finding spells I wanted to pick, for one thing. The [I]sentinel shield[/I] was the original inspiration for this character (not the [I]moonblade[/I]). Advantage on both Initiative and Perception checks sounded fun (especially since the latter translates to a flat +5 on passive Perception). Then I started thinking that it might be useful to boost my Initiative modifier on top of the advantage, which is why I decided to go Dex-based. I had originally planned to go with 7 levels of fighter to get Remarkable Athlete to boost my Initiative, but then I found out that the bard's Jack of All Trades has the same effect (albeit rounded down rather than up), and I really like the idea of helping my allies out via Cutting Words, which is why I chose bard. I just wish there was a way I could get the bard's class abilities without all the spells. I don't really want any cantrips. I guess the extra spell slots will be nice for smiting, but I dunno ... the paladin's spells mainly work in conjunction with the paladin's melee attacks and such, whereas with the bard's spells, I'm mainly going to be choosing to use them instead of making a melee attack - or else I'll only be using them outside of combat. Not a bad combo. Certainly fits the outdoorsy theme. That being said, I'm not sure I want to go ranger again as the PC I'm replacing is a ranger/rogue. TBH, I think the best fit thematically would be druid, but that's not really a plausible option with the stats I rolled unfortunately. I'm aware of that. I am taking Shield Master more for the other two bennies really. I thought about it. I doubt any of the other PCs will want to stay within 5 feet, though, unfortunately. [/QUOTE]
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