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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9230895" data-attributes="member: 57383"><p>I'm liking Scarlet Death better for the name.</p><p></p><p>Calling it a "Scarlet Mist" sounds too much more like it's blinded with rage for my tastes.</p><p></p><p>If we're going to make it a Boss Monster we'll need to give it at least a couple of interesting things for it to do in combat, and it sounds like you want it to have multiple actions in a round so it can potentially act as a solo opponent.</p><p></p><p>Now I was thinking of giving it a "bestow blood to Vampiric Mist" power, but I'm not sure about the cost. If the Scarlet Death is a lot tougher and deadlier than a Mist it might be more effective for it to keep its hit points and stay in the fight longer than bleeding them away into an ally who might not be contributing much to a fight.</p><p></p><p>Perhaps we should instead give it a pool of "blood dice" it spends on various effects, including healing itself or an ally. Its blood-draining tendril melee attack action can replenishes its <em><strong>Blood Pool</strong></em> special trait by adding a new blood dice to it, up to its "satiety" limit (whatever that is), and if it becomes over-satiated it becomes sluggish.</p><p></p><p>Also, if we're looking for a way to give it extra actions, how about we write up some Lair Actions for it? We haven't done much with lair actions so far.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9230895, member: 57383"] I'm liking Scarlet Death better for the name. Calling it a "Scarlet Mist" sounds too much more like it's blinded with rage for my tastes. If we're going to make it a Boss Monster we'll need to give it at least a couple of interesting things for it to do in combat, and it sounds like you want it to have multiple actions in a round so it can potentially act as a solo opponent. Now I was thinking of giving it a "bestow blood to Vampiric Mist" power, but I'm not sure about the cost. If the Scarlet Death is a lot tougher and deadlier than a Mist it might be more effective for it to keep its hit points and stay in the fight longer than bleeding them away into an ally who might not be contributing much to a fight. Perhaps we should instead give it a pool of "blood dice" it spends on various effects, including healing itself or an ally. Its blood-draining tendril melee attack action can replenishes its [i][b]Blood Pool[/b][/i] special trait by adding a new blood dice to it, up to its "satiety" limit (whatever that is), and if it becomes over-satiated it becomes sluggish. Also, if we're looking for a way to give it extra actions, how about we write up some Lair Actions for it? We haven't done much with lair actions so far. [/QUOTE]
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