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General Tabletop Discussion
Character Builds & Optimization
5e Fighter/Barb optimization - Battlemaster + shield master + rage
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<blockquote data-quote="Salthorae" data-source="post: 7446107" data-attributes="member: 1095"><p>It totally works and it’s a cool concept I think. The poised warrior/fencing master who every now and then can reach that extra gear when fighting and he seems immune to the damage when he does get hit, flummoxing his opponents with both skill and that next level toughness. </p><p></p><p>I think some of the confusion revolves around stats, because you won’t be able to focus on just str/con or dex/con. </p><p></p><p>Personally i think that’s fine if you have a variant human, you can start at 1st level with Fighter/Dueling and defensive duelist and using standard array have 16/14/14/12/10/8. That seems like an awesome start to a build.</p><p></p><p>I’d probably push Shield Master to the 4th level ASI, but YMMV. </p><p></p><p>Looks like you’re wanting to build something that is versatile in offense and defense not just all offense and this looks like a good way to do that.</p><p></p><p>EDIT: after you pick up that 5th Fighter level for Extra attack you could have more fun (flavor wise) going into Rogue for 3 levels to pick up Swashbuckler. Gets you free Disengage after attacking someone, +2d6 damage on pretty much all attacks from a new way to use your sneak attack (as normal: when you have advantage, when an ally is w/n 5'; plus new: when you are the only one on an opponent). So then you're 1d8+7+2d6 per attack while raging... anyway, that is what I would consider next after Battlemaster 5!</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7446107, member: 1095"] It totally works and it’s a cool concept I think. The poised warrior/fencing master who every now and then can reach that extra gear when fighting and he seems immune to the damage when he does get hit, flummoxing his opponents with both skill and that next level toughness. I think some of the confusion revolves around stats, because you won’t be able to focus on just str/con or dex/con. Personally i think that’s fine if you have a variant human, you can start at 1st level with Fighter/Dueling and defensive duelist and using standard array have 16/14/14/12/10/8. That seems like an awesome start to a build. I’d probably push Shield Master to the 4th level ASI, but YMMV. Looks like you’re wanting to build something that is versatile in offense and defense not just all offense and this looks like a good way to do that. EDIT: after you pick up that 5th Fighter level for Extra attack you could have more fun (flavor wise) going into Rogue for 3 levels to pick up Swashbuckler. Gets you free Disengage after attacking someone, +2d6 damage on pretty much all attacks from a new way to use your sneak attack (as normal: when you have advantage, when an ally is w/n 5'; plus new: when you are the only one on an opponent). So then you're 1d8+7+2d6 per attack while raging... anyway, that is what I would consider next after Battlemaster 5! [/QUOTE]
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5e Fighter/Barb optimization - Battlemaster + shield master + rage
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