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5e Halcyon Academy Attendance Sheet
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<blockquote data-quote="Greenmtn" data-source="post: 7015162" data-attributes="member: 6855102"><p>Allow me to introduce...</p><p></p><p>Zilzivar Kivrippliss Seodoireacht the 3rd son of Kanzum Fricomems Seodoireacht. The Seodoireacht family is an up and coming mercantile family making a name for themselves making trinkets, jewelry and work inlaying gems into precious metal decorations.</p><p></p><p>The Patriarch of the family has decided that in order for their family to move further up the social ladder and gain the name recognition to make pieces for clients that can truly bring the family name to the forefront is for his Sons to be Academy trained. His two oldest sons being too busy at the moment with contracts and already too important to the business to be gone for long means that Zilzivar will represent the family at the academy.</p><p></p><p>Zilzivar is passionate about his work. The truth of it is that he loves the sparkle and beauty of the products that he produces. His brothers Bozutras Vuh and Nizzeenzix Honsives (Boz and Niz for short) get along well with him, Boz being the consumate salesman arranged a deal with a local Dwarven mine to get the families supply of gems, and Niz is an excellent craftsman. Anything not worthy of the family name simply is not acceptable.</p><p></p><p>[sblock]</p><p></p><p>Attributes (*=Save proficiency)</p><p>STR: 10 (0)</p><p>DEX: 14 (+2)</p><p>CON: 12 (+1)</p><p>INT: 16 (+3)*</p><p>WIS: 13 (+1)*</p><p>CHA: 11 (+0)</p><p>AC: 13 (Base+Dex + Magic Wand)</p><p>HP: 5</p><p>Proficiency Bonus: +2</p><p>Spell Prep: 4</p><p></p><p></p><p>Proficiencies: </p><p>Skills: Insight, Persuasion</p><p>Tools: Jewelers</p><p>Languages - Common, Gnome, Dwarven</p><p></p><p>[sblock]</p><p>Acrobatics (DEX)</p><p>Animal Handling (WIS)</p><p>*Arcana (INT)</p><p>Athletics (STR)</p><p>Deception (CHA)</p><p>History (INT)</p><p>*Insight (WIS)</p><p>Intimidation (CHA)</p><p>*Investigation (INT)</p><p>Medicine (WIS)</p><p>Nature (INT)</p><p>*Perception (WIS)</p><p>Performance (CHA)</p><p>Persuasion (CHA)</p><p>Religion (INT)</p><p>Sleight of Hand (DEX)</p><p>Stealth (DEX)</p><p>Survival (WIS)</p><p></p><p>Feats - Spell Sniper (Ray of Frost)</p><p></p><p>[sblock=spellbook]</p><p>Cantrips - 3 +1 </p><p>Ray of Frost</p><p>Minor Illusion</p><p>Shape Water</p><p>Prestidigitation</p><p></p><p>1st Level - (3per Day 6 in book)</p><p>Mage Armor</p><p>Magic Missile</p><p>Tashas Hideous Laughter</p><p>Comprehend Languages (R)</p><p>Detect Magic (R)</p><p>Find Familier (R)</p><p></p><p>[/sblock=spellbook]</p><p>[/sblock]</p><p></p><p></p><p>Race: Gnome (Rock)</p><p>Speed: 25ft</p><p>Dark Vision 60ft</p><p>Gnome Cunning - Advantage INT, WIS, CHA saves vs Magic</p><p><strong>Artificer’s Lore</strong>: Whenever you make an Intelligence (History) check related to Magic Items, alchemical Objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.</p><p><strong>Tinker</strong>: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: Clockwork Toy, Fire Starter, Music Box</p><p></p><p>Background Guild Artisan - Guild Member</p><p></p><p> [sblock=Inventory] Jewelers Tools, Letter of introduction from "guild", 1 set winter cloths, Rations (x6), belt pouch, Ink, Pen, scroll case, Parchment (x5), Backpack, Blanket, waterskin, Spell Book</p><p>At Academy - 1 set travelers cloths, Gnome music box that plays a song from my childhood, candle (x2), 1 vial of "lightning flower" sap, "Lightening flower" Peddles.</p><p></p><p></p><p>Glass Staff - </p><p>Usable as Quarter Staff, <span style="color: #000000">As a reaction, use a charge to cast the Shield spell. It regains 1d3 charges every morning at dawn. </span></p><p>+1 to AC </p><p></p><p></p><p>GP:0, SP: 7, CP: 6</p><p>[/sblock=inventory]</p><p></p><p>Age: 38</p><p>Height: 3’ 3”</p><p>Weight: 43 lbs</p><p>Eyes: Hazel</p><p>Skin: fair skinned with rosy red cheeks</p><p>Hair: Bark Brown</p><p>Personality Traits: Anything worth doing is worth doing right</p><p>Ideals: I work hard to be the best at my craft</p><p>Bonds: One day I will return to my family and prove that I am the greatest artisan of them all.</p><p>Flaws:I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. This at times extends beyond my trade and into other things that I apply myself to.</p><p></p><p></p><p>[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Greenmtn, post: 7015162, member: 6855102"] Allow me to introduce... Zilzivar Kivrippliss Seodoireacht the 3rd son of Kanzum Fricomems Seodoireacht. The Seodoireacht family is an up and coming mercantile family making a name for themselves making trinkets, jewelry and work inlaying gems into precious metal decorations. The Patriarch of the family has decided that in order for their family to move further up the social ladder and gain the name recognition to make pieces for clients that can truly bring the family name to the forefront is for his Sons to be Academy trained. His two oldest sons being too busy at the moment with contracts and already too important to the business to be gone for long means that Zilzivar will represent the family at the academy. Zilzivar is passionate about his work. The truth of it is that he loves the sparkle and beauty of the products that he produces. His brothers Bozutras Vuh and Nizzeenzix Honsives (Boz and Niz for short) get along well with him, Boz being the consumate salesman arranged a deal with a local Dwarven mine to get the families supply of gems, and Niz is an excellent craftsman. Anything not worthy of the family name simply is not acceptable. [sblock] Attributes (*=Save proficiency) STR: 10 (0) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3)* WIS: 13 (+1)* CHA: 11 (+0) AC: 13 (Base+Dex + Magic Wand) HP: 5 Proficiency Bonus: +2 Spell Prep: 4 Proficiencies: Skills: Insight, Persuasion Tools: Jewelers Languages - Common, Gnome, Dwarven [sblock] Acrobatics (DEX) Animal Handling (WIS) *Arcana (INT) Athletics (STR) Deception (CHA) History (INT) *Insight (WIS) Intimidation (CHA) *Investigation (INT) Medicine (WIS) Nature (INT) *Perception (WIS) Performance (CHA) Persuasion (CHA) Religion (INT) Sleight of Hand (DEX) Stealth (DEX) Survival (WIS) Feats - Spell Sniper (Ray of Frost) [sblock=spellbook] Cantrips - 3 +1 Ray of Frost Minor Illusion Shape Water Prestidigitation 1st Level - (3per Day 6 in book) Mage Armor Magic Missile Tashas Hideous Laughter Comprehend Languages (R) Detect Magic (R) Find Familier (R) [/sblock=spellbook] [/sblock] Race: Gnome (Rock) Speed: 25ft Dark Vision 60ft Gnome Cunning - Advantage INT, WIS, CHA saves vs Magic [B]Artificer’s Lore[/B]: Whenever you make an Intelligence (History) check related to Magic Items, alchemical Objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. [B]Tinker[/B]: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: Clockwork Toy, Fire Starter, Music Box Background Guild Artisan - Guild Member [sblock=Inventory] Jewelers Tools, Letter of introduction from "guild", 1 set winter cloths, Rations (x6), belt pouch, Ink, Pen, scroll case, Parchment (x5), Backpack, Blanket, waterskin, Spell Book At Academy - 1 set travelers cloths, Gnome music box that plays a song from my childhood, candle (x2), 1 vial of "lightning flower" sap, "Lightening flower" Peddles. Glass Staff - Usable as Quarter Staff, [COLOR=#000000]As a reaction, use a charge to cast the Shield spell. It regains 1d3 charges every morning at dawn. [/COLOR] +1 to AC GP:0, SP: 7, CP: 6 [/sblock=inventory] Age: 38 Height: 3’ 3” Weight: 43 lbs Eyes: Hazel Skin: fair skinned with rosy red cheeks Hair: Bark Brown Personality Traits: Anything worth doing is worth doing right Ideals: I work hard to be the best at my craft Bonds: One day I will return to my family and prove that I am the greatest artisan of them all. Flaws:I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. This at times extends beyond my trade and into other things that I apply myself to. [/sblock][/sblock][/sblock] [/QUOTE]
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