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5e Halcyon Academy Attendance Sheet
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<blockquote data-quote="Charwoman Gene" data-source="post: 7015187" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Dariana</span></strong></p><p><strong>Wood Elf Fighter 1</strong></p><p><strong>Outlander CG</strong></p><p></p><table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 18</strong>(+4)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 10</strong>(+0)<br /> <strong>Wisdom 14</strong>(+2)<br /> <strong>Charisma 8</strong>(-1)</td></tr></table> <p style="margin-left: 20px">Dariana is a elf who shares a near mystical bond with her bow.</p><p></p><p>[ATTACH]84933[/ATTACH]</p><p></p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Female <strong>Age</strong> 50</p><p><strong>Height</strong> 5'2"" <strong>Weight</strong> 105 lbs.</p><p><strong>Hair</strong> Silvery Purple <strong>Skin</strong> Pale <strong>Eyes</strong> Blue</p><p style="margin-left: 20px">Dariana is a young female elf, quite disheveled looking, and seems very uncomfortable and off putting in social settings.</p><p><strong>Traits</strong></p><p style="margin-left: 20px">Dariana’s eyes are always shifting, looking away to what else is around.</p> <p style="margin-left: 20px">She talks over people, not quite letting them finish their words.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">Balance and oneness between nature and myself is the ultimate goal.</p><p><strong>Bond</strong></p><p style="margin-left: 20px">The descendants of the Goliath village would bring a smile to her face, and she would help them out if they needed it.</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">She is very impulsive, and used to having her own way.</p><p>[ATTACH]80805[/ATTACH]</p><p>[/sblock][sblock=Backstory]<p style="margin-left: 20px">Dariana was born to a family of nomadic wood elves. They traveled as a company throughout the nations, trading their skills for supplies and not staying places long enough to wear out their welcome. While they were encamped in the Goliath nation, a savage band of orcs slaughtered the entire company save her. A few years old, asleep in a tent, she was overlooked. A band of goliaths drove off the orcs and a shieldmaiden among them found Dariana. Dariana was raised by the goliath village, but didn’t exactly fit in. Physically mature, she left the tribe at the age of 17 to try to find her people.</p> <p style="margin-left: 20px">She spent a great deal of time alone. Over 30 years of wandering the world, she learned much. She developed a deep appreciation for nature and its dangers and wonders. She learned herself and how she works, both physically and mentally and the way everything is connected.</p> <p style="margin-left: 20px">Eventually she spent some time with a wood elf, Theriss, she met, and learned a bit about elf culture.</p> <p style="margin-left: 20px">Theriss was a well respected ranger, and seeing her potential sponsored her to go to the academy.</p><p>[/sblock][sblock=Stats] <table style='width: 100%'><tr><td><strong>Strength 12</strong>(+1)<br /> <strong>Dexterity 18</strong>(+4)<br /> <strong>Constitution 12</strong>(+1)</td><td><strong>Intelligence 10</strong>(+0)<br /> <strong>Wisdom 14</strong>(+2)<br /> <strong>Charisma 8</strong>(-1)</td></tr></table><p><strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul"><strong>Acrobatics +6</strong></li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul"><strong>Arcana +2</strong></li> <li data-xf-list-type="ul">Athletics +1</li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul">History +0</li> <li data-xf-list-type="ul"><strong>Insight +4</strong></li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul">Investigation +0</li> <li data-xf-list-type="ul">Medicine +4</li> <li data-xf-list-type="ul">Nature +0</li> <li data-xf-list-type="ul"><strong>Perception +4</strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul">Religion +0</li> <li data-xf-list-type="ul">Sleight of Hand +4</li> <li data-xf-list-type="ul">Stealth +4</li> <li data-xf-list-type="ul"><strong>Survival +4</strong></li> </ul><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> Light, Medium, Heavy, Shields</p><p><strong>Weapons:</strong> Martial Weapons, Simple Weapons</p><p><strong>Tools:</strong> Flute</p><p><strong>Languages:</strong> Common, Elven, Goliath</p><table style='width: 100%'><tr><td><strong>AC:</strong> 16<br /> <strong>Initiative:</strong> +4<br /> <strong>Speed</strong> 35 ft.<br /> <strong>Passive Perception:</strong> 14</td><td><strong>HP:</strong> 11<br /> <strong>HD:</strong> 1<br /> <strong>HD Type:</strong> 1d10+1</td></tr></table><p><strong>Saving Throws</strong> <table style='width: 100%'><tr><td><strong><u>Str</u>:</strong> 3<br /> <strong>Dex:</strong> 4<br /> <strong><u>Con</u>:</strong> 3</td><td><strong>Int:</strong> 0<br /> <strong>Wis:</strong> 2<br /> <strong>Cha:</strong> -1</td></tr></table><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul">Longbow Ranged +8 / 1d8+4 Piercing [150/600] heavy. two-Handed</li> <li data-xf-list-type="ul">Short sword Melee +6 / 1d6+4 Slashing </li> <li data-xf-list-type="ul">Short sword Melee +6 / 1d6 Slashing Off Hand</li> </ul><p>[/sblock][sblock=Features]<strong>Background:</strong> Outlander (Wanderer)</p><p style="margin-left: 20px">You have an excellent memory for maps and geography,and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Feats</strong></p><p><strong>Sharpshooter</strong></p><ul> <li data-xf-list-type="ul">Long range does not impose disadvantage.</li> <li data-xf-list-type="ul">Ranged Attacks ignore 1/2 and 3/4 cover.</li> <li data-xf-list-type="ul">Ranged attack -5 to hit/+10 damage</li> </ul><p><strong>Fighter Features</strong></p><p><strong>Fighting Style: Archery</strong></p><p style="margin-left: 20px">Gain +2 to attacks with ranged weapons</p><p><strong>Second Wind</strong></p><p style="margin-left: 20px">Use a bonus action to regain 1d10+1 hp.</p><p><strong>Wood Elf Features</strong></p><p><strong>Darkvision</strong></p><p style="margin-left: 20px">60'</p><p><strong>Fey Ancestry</strong></p><ul> <li data-xf-list-type="ul">Advantage on saves versus charm</li> <li data-xf-list-type="ul">Magic can't put you to sleep</li> </ul><p><strong>Mask of the Wild</strong></p><p style="margin-left: 20px">You can attempt to hide when lightly obscured by natural phenomena.</p><p><strong>Item Features</strong></p><p><strong>Eveningstar</strong></p><p style="margin-left: 20px">Longbow of Warning and Light</p> <ul> <li data-xf-list-type="ul">Advantage on Initiative Rolls</li> <li data-xf-list-type="ul">You and companions within 30 ft. can't be surprised.</li> <li data-xf-list-type="ul">Awakens you and companions when combat begins.</li> <li data-xf-list-type="ul">Light on Arrows</li> </ul><p>[/sblock][sblock=Spellcasting][/sblock][sblock=Equipment and Money]<strong>Money:</strong> 0 pp, 297 gp, 0 ep, 0 sp, 0 cp</p><table style='width: 100%'><tr><td>Bow of Warning and Light</td><td></td></tr><tr><td>Hunting Trap</td><td></td></tr><tr><td>Animal Trophy</td><td></td></tr><tr><td>Traveler's Clothes</td><td></td></tr><tr><td>Belt Pouch</td><td></td></tr><tr><td>Studded Leather</td><td></td></tr><tr><td>Quiver(3)</td><td></td></tr><tr><td>Arrows (60)</td><td></td></tr><tr><td>Rapier</td><td></td></tr><tr><td>Backpack</td><td></td></tr><tr><td>Bedroll</td><td></td></tr><tr><td>Mess Kit</td><td></td></tr><tr><td>Tinderbox</td><td></td></tr><tr><td>Torches (10)</td><td></td></tr><tr><td>Rations (10 days)</td><td></td></tr><tr><td>Waterskin</td><td></td></tr><tr><td>Rope, Hempen (50')</td><td></td></tr></table><p></p><table style='width: 100%'></table><p>[/sblock][sblock=Notes]Her bow gains the abiity to cast the cantrip Light on its arrows, which stays on the arrow for one minute after being fired. Only two arrows can have Light on them at the same time. If a new arrow is fired with Light cast on it, the first arrow's light fades.[/sblock][sblock=Mini Stats]<strong>AC: </strong>16 <strong>Init:</strong> +4</p><p><strong>HP:</strong> 11 / 11 <strong>Hit Dice: </strong>1 / 1 [1d10+1]</p><p><strong>Second Wind</strong> 1d10+1 1/1 SR[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7015187, member: 5044"] [b][size=4]Dariana[/size][/b] [b]Wood Elf Fighter 1[/b] [b]Outlander CG[/b] [table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 18[/b](+4) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 10[/b](+0) [b]Wisdom 14[/b](+2) [b]Charisma 8[/b](-1)[/td][/tr][/table] [indent]Dariana is a elf who shares a near mystical bond with her bow.[/indent] [ATTACH=CONFIG]84933._xfImport[/ATTACH] [sblock=Appearance and Personality][b]Gender[/b] Female [b]Age[/b] 50 [b]Height[/b] 5'2"" [b]Weight[/b] 105 lbs. [b]Hair[/b] Silvery Purple [b]Skin[/b] Pale [b]Eyes[/b] Blue [indent]Dariana is a young female elf, quite disheveled looking, and seems very uncomfortable and off putting in social settings.[/indent] [b]Traits[/b] [indent]Dariana’s eyes are always shifting, looking away to what else is around.[/indent][indent]She talks over people, not quite letting them finish their words.[/indent][b]Ideal[/b] [indent]Balance and oneness between nature and myself is the ultimate goal.[/indent][b]Bond[/b] [indent]The descendants of the Goliath village would bring a smile to her face, and she would help them out if they needed it.[/indent][b]Flaw[/b] [indent]She is very impulsive, and used to having her own way.[/indent] [ATTACH=CONFIG]80805._xfImport[/ATTACH] [/sblock][sblock=Backstory][indent]Dariana was born to a family of nomadic wood elves. They traveled as a company throughout the nations, trading their skills for supplies and not staying places long enough to wear out their welcome. While they were encamped in the Goliath nation, a savage band of orcs slaughtered the entire company save her. A few years old, asleep in a tent, she was overlooked. A band of goliaths drove off the orcs and a shieldmaiden among them found Dariana. Dariana was raised by the goliath village, but didn’t exactly fit in. Physically mature, she left the tribe at the age of 17 to try to find her people. She spent a great deal of time alone. Over 30 years of wandering the world, she learned much. She developed a deep appreciation for nature and its dangers and wonders. She learned herself and how she works, both physically and mentally and the way everything is connected. Eventually she spent some time with a wood elf, Theriss, she met, and learned a bit about elf culture. Theriss was a well respected ranger, and seeing her potential sponsored her to go to the academy.[/indent][/sblock][sblock=Stats][table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 18[/b](+4) [b]Constitution 12[/b](+1)[/td][td][b]Intelligence 10[/b](+0) [b]Wisdom 14[/b](+2) [b]Charisma 8[/b](-1)[/td][/tr][/table][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*][b]Acrobatics +6[/b][*]Animal Handling +2[*][b]Arcana +2[/b][*]Athletics +1[*]Deception -1[*]History +0[*][b]Insight +4[/b][*]Intimidation -1[*]Investigation +0[*]Medicine +4[*]Nature +0[*][b]Perception +4[/b][*]Performance -1[*]Persuasion -1[*]Religion +0[*]Sleight of Hand +4[*]Stealth +4[*][b]Survival +4[/b][/list] [b]Proficiencies[/b] [b]Armor:[/b] Light, Medium, Heavy, Shields [b]Weapons:[/b] Martial Weapons, Simple Weapons [b]Tools:[/b] Flute [b]Languages:[/b] Common, Elven, Goliath [table=width:400][tr][td][b]AC:[/b] 16 [b]Initiative:[/b] +4 [b]Speed[/b] 35 ft. [b]Passive Perception:[/b] 14[/td][td][b]HP:[/b] 11 [b]HD:[/b] 1 [b]HD Type:[/b] 1d10+1[/td][/tr][/table][b]Saving Throws[/b][table=width:400][tr][td][b][u]Str[/u]:[/b] 3 [b]Dex:[/b] 4 [b][u]Con[/u]:[/b] 3[/td][td][b]Int:[/b] 0 [b]Wis:[/b] 2 [b]Cha:[/b] -1[/td][/tr][/table][b]Attacks[/b][list][*]Longbow Ranged +8 / 1d8+4 Piercing [150/600] heavy. two-Handed[*]Short sword Melee +6 / 1d6+4 Slashing [*]Short sword Melee +6 / 1d6 Slashing Off Hand[/list][/sblock][sblock=Features][b]Background:[/b] Outlander (Wanderer) [indent]You have an excellent memory for maps and geography,and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/indent][b]Feats[/b] [b]Sharpshooter[/b] [list][*]Long range does not impose disadvantage.[*]Ranged Attacks ignore 1/2 and 3/4 cover.[*]Ranged attack -5 to hit/+10 damage[/list] [b]Fighter Features[/b] [b]Fighting Style: Archery[/b] [Indent]Gain +2 to attacks with ranged weapons[/indent] [b]Second Wind[/b] [Indent]Use a bonus action to regain 1d10+1 hp.[/indent] [b]Wood Elf Features[/b] [b]Darkvision[/b] [Indent]60'[/indent] [b]Fey Ancestry[/b] [list][*]Advantage on saves versus charm[*]Magic can't put you to sleep[/list] [b]Mask of the Wild[/b] [Indent]You can attempt to hide when lightly obscured by natural phenomena.[/indent] [b]Item Features[/b] [b]Eveningstar[/b] [Indent]Longbow of Warning and Light[/indent][list][*]Advantage on Initiative Rolls[*]You and companions within 30 ft. can't be surprised.[*]Awakens you and companions when combat begins.[*]Light on Arrows[/list] [/sblock][sblock=Spellcasting][/sblock][sblock=Equipment and Money][b]Money:[/b] 0 pp, 297 gp, 0 ep, 0 sp, 0 cp [table=width:400][tr][td]Bow of Warning and Light[/td][td][/td][/tr][tr][td]Hunting Trap[/td][td][/td][/tr][tr][td]Animal Trophy[/td][td][/td][/tr][tr][td]Traveler's Clothes[/td][td][/td][/tr][tr][td]Belt Pouch[/td][td][/td][/tr][tr][td]Studded Leather[/td][td][/td][/tr][tr][td]Quiver(3)[/td][td][/td][/tr][tr][td]Arrows (60)[/td][td][/td][/tr][tr][td]Rapier[/td][td][/td][/tr][tr][td]Backpack[/td][td][/td][/tr][tr][td]Bedroll[/td][td][/td][/tr][tr][td]Mess Kit[/td][td][/td][/tr][tr][td]Tinderbox[/td][td][/td][/tr][tr][td]Torches (10)[/td][td][/td][/tr][tr][td]Rations (10 days)[/td][td][/td][/tr][tr][td]Waterskin[/td][td][/td][/tr][tr][td]Rope, Hempen (50')[/td][td][/td][/tr][/table] [table=width:400][/table][/sblock][sblock=Notes]Her bow gains the abiity to cast the cantrip Light on its arrows, which stays on the arrow for one minute after being fired. Only two arrows can have Light on them at the same time. If a new arrow is fired with Light cast on it, the first arrow's light fades.[/sblock][sblock=Mini Stats][b]AC: [/b]16 [b]Init:[/b] +4 [b]HP:[/b] 11 / 11 [b]Hit Dice: [/b]1 / 1 [1d10+1] [b]Second Wind[/b] 1d10+1 1/1 SR[/sblock] [/QUOTE]
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