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5e Halcyon Academy (Recruiting/OOC)
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<blockquote data-quote="tglassy" data-source="post: 7004036" data-attributes="member: 6855204"><p>Wonderful! </p><p></p><p>Haven't decided on a setting yet. Likely a simple homebrew, given what I've set up so far, unless anyone has any better ideas. </p><p></p><p>Also, up until now, I have always been a very lenient DM. The only time anyone has ever died in my games is last week when I was DMing a group of teenagers, and they kept me up until 5 am. At 3:30, they finished the adventure I had planned, loved it, and wanted to keep going, so I just had them all get captured by a game master and put them in an arena, and had them fight an Alhoon. They were level 6. They survived. So I had them fight two...don't remember what they're called, but they're undead and they transport your dying body into their ribcage, and if you die there, you are regurgitated as an undead. They didn't survive.</p><p></p><p>That said, this is going to be a...deadly game. From the get go. I'm going to spend some time developing the school itself, and when you show up, stupid characters will die. Or worse. And I may force you to keep playing the 'or worse'. </p><p></p><p>But at the same time, those who risk much will be rewarded much. You can play it safe, and still likely die, or you can risk it all and be rewarded. At higher levels, those who took risks early will be more likely to survive, so...it's up to you. </p><p></p><p>Here's some background for the setting. </p><p></p><p>The vast majority of real magic is from those who studied in the Academy. So that's a very small population. Most people haven't seen much magic, except minor racial things. </p><p></p><p>Except at the Academy. Magic abounds. Experiments run amuck, especially in the magical schools. Magical Items are made left and right, and there are many secrets about the Academy that nobody has discovered for centuries. Think Hogwarts on steroids. </p><p></p><p>I will be sprinkling the place with magical items that will be way over your level. Why? Because I love magical items and I hate that they never get used. And considering so many of the trials and conflicts that will be coming up will be over your heads (likely), I don't mind handing out a few helps. Even Harry Potter had a Cloak of Invisibility. At Age 10. </p><p></p><p>Oh, and NPC's will have magic items, as well. But you don't start with any. You have to ear/buy/beg/borrow/steal/accidentally-fall-on them. </p><p></p><p>Death may or may not be the end. This is a school, after all, and the Deans of every college are basically level 17-19 characters, while the Headmaster will be over level 20. Or something. I haven't decided. But this means they have healers galore, with all kinds of remedies for death. Of course, most of them require that your soul is free to come back to your body. If your soul is eaten, trapped, devoured, or otherwise destroyed, well, you have to roll a new character. </p><p></p><p>Assuming you have to roll a new character, I'm not sure what I want to do there. I may just let you make another PC from that say year's students. Then again, I may make you make an NPC from the next year's students, one level below the level you died at. </p><p></p><p>And I might force you to roll a new blank PC and start over. We'll see how generous I'm feeling at the time. </p><p></p><p>i do want you to have fun, but in all honesty, the best games I've played were ones where death was a very real posibility. [MENTION=552]Creamsteak[/MENTION]'s Escape from Castle Iluvithar was absolutely amazing, and we all started at level 1 and just had to survive. (We didn't). That game ended when you died. At least with this one, I'll let you keep playing. </p><p></p><p>As far as character restrictions, I feel that the characters would be young, for their race. Equivalent to a human at the age of 21, at the oldest, with the youngest being 16, with the average being somewhere in the middle, like 18. Of course, each race will be different. An elf at the age of 100 would be fine, though no older. Reason being is that this is a school, so they wouldn't recruit older people. But, if you have a reason for an older person, go ahead. Just remember, they'll be the odd ball.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7004036, member: 6855204"] Wonderful! Haven't decided on a setting yet. Likely a simple homebrew, given what I've set up so far, unless anyone has any better ideas. Also, up until now, I have always been a very lenient DM. The only time anyone has ever died in my games is last week when I was DMing a group of teenagers, and they kept me up until 5 am. At 3:30, they finished the adventure I had planned, loved it, and wanted to keep going, so I just had them all get captured by a game master and put them in an arena, and had them fight an Alhoon. They were level 6. They survived. So I had them fight two...don't remember what they're called, but they're undead and they transport your dying body into their ribcage, and if you die there, you are regurgitated as an undead. They didn't survive. That said, this is going to be a...deadly game. From the get go. I'm going to spend some time developing the school itself, and when you show up, stupid characters will die. Or worse. And I may force you to keep playing the 'or worse'. But at the same time, those who risk much will be rewarded much. You can play it safe, and still likely die, or you can risk it all and be rewarded. At higher levels, those who took risks early will be more likely to survive, so...it's up to you. Here's some background for the setting. The vast majority of real magic is from those who studied in the Academy. So that's a very small population. Most people haven't seen much magic, except minor racial things. Except at the Academy. Magic abounds. Experiments run amuck, especially in the magical schools. Magical Items are made left and right, and there are many secrets about the Academy that nobody has discovered for centuries. Think Hogwarts on steroids. I will be sprinkling the place with magical items that will be way over your level. Why? Because I love magical items and I hate that they never get used. And considering so many of the trials and conflicts that will be coming up will be over your heads (likely), I don't mind handing out a few helps. Even Harry Potter had a Cloak of Invisibility. At Age 10. Oh, and NPC's will have magic items, as well. But you don't start with any. You have to ear/buy/beg/borrow/steal/accidentally-fall-on them. Death may or may not be the end. This is a school, after all, and the Deans of every college are basically level 17-19 characters, while the Headmaster will be over level 20. Or something. I haven't decided. But this means they have healers galore, with all kinds of remedies for death. Of course, most of them require that your soul is free to come back to your body. If your soul is eaten, trapped, devoured, or otherwise destroyed, well, you have to roll a new character. Assuming you have to roll a new character, I'm not sure what I want to do there. I may just let you make another PC from that say year's students. Then again, I may make you make an NPC from the next year's students, one level below the level you died at. And I might force you to roll a new blank PC and start over. We'll see how generous I'm feeling at the time. i do want you to have fun, but in all honesty, the best games I've played were ones where death was a very real posibility. [MENTION=552]Creamsteak[/MENTION]'s Escape from Castle Iluvithar was absolutely amazing, and we all started at level 1 and just had to survive. (We didn't). That game ended when you died. At least with this one, I'll let you keep playing. As far as character restrictions, I feel that the characters would be young, for their race. Equivalent to a human at the age of 21, at the oldest, with the youngest being 16, with the average being somewhere in the middle, like 18. Of course, each race will be different. An elf at the age of 100 would be fine, though no older. Reason being is that this is a school, so they wouldn't recruit older people. But, if you have a reason for an older person, go ahead. Just remember, they'll be the odd ball. [/QUOTE]
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