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5e Hardcore: Monster Manual
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<blockquote data-quote="kbrakke" data-source="post: 7012399" data-attributes="member: 6781797"><p>Doing that still doesn't prevent parties that strategize well from killing monsters in the MM with less resource loss than expected. If your goal is to challenge players making new and interesting monsters is a solid way to do it over removing fun toys they can use. </p><p></p><p>Also as a DM I have never been sad if my players did a lot of damage, my goal isn't to make unkillable monsters. My goal is to make some number of encounters with story significance feel dangerous to the players. Nerfing their abilities will just make them feel like they are less heroic. Making cool monsters with new abilities will make them feel more heroic. Given the choice between running cool monsters and making the players feel like heroes for overcoming it, or taking away fun abilities or items I have given them, I will choose the former every time. </p><p></p><p>In regards to the thread I have some aberrations that I can contribute after some more playtest. I have to review the guidelines. So far medium sized groups of them have given my 27th level players some trouble, so I think they can be adapted for non-epic play.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7012399, member: 6781797"] Doing that still doesn't prevent parties that strategize well from killing monsters in the MM with less resource loss than expected. If your goal is to challenge players making new and interesting monsters is a solid way to do it over removing fun toys they can use. Also as a DM I have never been sad if my players did a lot of damage, my goal isn't to make unkillable monsters. My goal is to make some number of encounters with story significance feel dangerous to the players. Nerfing their abilities will just make them feel like they are less heroic. Making cool monsters with new abilities will make them feel more heroic. Given the choice between running cool monsters and making the players feel like heroes for overcoming it, or taking away fun abilities or items I have given them, I will choose the former every time. In regards to the thread I have some aberrations that I can contribute after some more playtest. I have to review the guidelines. So far medium sized groups of them have given my 27th level players some trouble, so I think they can be adapted for non-epic play. [/QUOTE]
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