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5e Hardcore: Monster Manual
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<blockquote data-quote="Tony Vargas" data-source="post: 7012428" data-attributes="member: 996"><p>No? Because it was available in 3.x, and there may be 5e fans who miss it.</p><p></p><p>I probably am, it's something I do casually, because I did run AD&D that way for so long, and 5e has such a similar feel that it puts me in that grove naturally enough. </p><p></p><p>But one that'd have to give up a lot of foundational 5e-isms. Modularity, for instance. You swap in some modules, you may change the challenge represented by encounters substantially, the MM can't adjust to match that, you have to. The 5e approach to class designs means that party composition will swing the party's capabilities quite a bit, too. Players' system mastery, obviously, changes the challenges they can handle very significantly (not as much as 3.x, but still nothing you should ignore). Encounter/day pacing (plenty's been said on that). We could probably go on. </p><p></p><p>5e /does/ have BA, which is one small but significant area of fairly tight math, but it's prettymuch alone in a sea of design decisions that make challenge something you have to customize, not count on. Which is not exactly bad for, nor unreasonable to expect for an Empowered DM. It's not like it requires actual game design work or anything - encounter design is part of the DMs normal function.</p><p></p><p>In the technical sense, sure. In the sense of listening to your players complain, maybe not. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7012428, member: 996"] No? Because it was available in 3.x, and there may be 5e fans who miss it. I probably am, it's something I do casually, because I did run AD&D that way for so long, and 5e has such a similar feel that it puts me in that grove naturally enough. But one that'd have to give up a lot of foundational 5e-isms. Modularity, for instance. You swap in some modules, you may change the challenge represented by encounters substantially, the MM can't adjust to match that, you have to. The 5e approach to class designs means that party composition will swing the party's capabilities quite a bit, too. Players' system mastery, obviously, changes the challenges they can handle very significantly (not as much as 3.x, but still nothing you should ignore). Encounter/day pacing (plenty's been said on that). We could probably go on. 5e /does/ have BA, which is one small but significant area of fairly tight math, but it's prettymuch alone in a sea of design decisions that make challenge something you have to customize, not count on. Which is not exactly bad for, nor unreasonable to expect for an Empowered DM. It's not like it requires actual game design work or anything - encounter design is part of the DMs normal function. In the technical sense, sure. In the sense of listening to your players complain, maybe not. ;P [/QUOTE]
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