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5e Hardcore: Monster Manual
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7012548" data-attributes="member: 6787650"><p>It's easier to create a tough monster than it is to deduce and nerf every possible good build down to the exact same level, because you're dealing with a single point instead of an entire constraint optimization space.</p><p></p><p>Scaling that up to multiple tough monsters is likewise straightforward: you just do the same thing more than once.</p><p></p><p>I'm not a huge fan of stat inflation so I don't know that I will use any of the monsters as Dave has presented them--I tend to favor keeping the MM stats largely the same and just adding more tactical and strategic abilities like Teleport Without Error for fiends, which leave bounded accuracy intact.</p><p></p><p>I also have some misgiving about the name of this project ("AD&D") because it's misleading--I opened this thread expecting to see either old-school monsters or else monsters inspired by old-school, with non-combat-related considerations like habitat, ecology, and social structure playing a greater role.</p><p></p><p>But it's definitely an interesting thread, and when I do see a genuinely-anemic monsters like the Balor for which I <em>do</em> want to inflate the stats, it is useful to have a writeup that I didn't create myself. Thanks, Dave.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7012548, member: 6787650"] It's easier to create a tough monster than it is to deduce and nerf every possible good build down to the exact same level, because you're dealing with a single point instead of an entire constraint optimization space. Scaling that up to multiple tough monsters is likewise straightforward: you just do the same thing more than once. I'm not a huge fan of stat inflation so I don't know that I will use any of the monsters as Dave has presented them--I tend to favor keeping the MM stats largely the same and just adding more tactical and strategic abilities like Teleport Without Error for fiends, which leave bounded accuracy intact. I also have some misgiving about the name of this project ("AD&D") because it's misleading--I opened this thread expecting to see either old-school monsters or else monsters inspired by old-school, with non-combat-related considerations like habitat, ecology, and social structure playing a greater role. But it's definitely an interesting thread, and when I do see a genuinely-anemic monsters like the Balor for which I [I]do[/I] want to inflate the stats, it is useful to have a writeup that I didn't create myself. Thanks, Dave. [/QUOTE]
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