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General Tabletop Discussion
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="FitzTheRuke" data-source="post: 8608930" data-attributes="member: 59816"><p>I think people who don't like how 5e currently does it (in either direction, you yourself point out that 5e PCs are very durable) are just looking for a slightly tweaked balance between how useful healing magic "feels" (as an option for their caster), out-of-combat healing, HP totals, and damage.</p><p></p><p>I think I might agree with them (though I also agree with you - bear with me, my thoughts aren't fully formed).</p><p></p><p>If we think of these things as dials, we have:</p><p></p><p>Monster Damage Output (seems a bit low, generally, though it's getting better with newer design)</p><p>PC Hit Points (seems a bit high to a lot of people)</p><p>PC Out-of-combat healing (I think most would agree that it's pretty high)</p><p>PC In-combat healing (some think it's low).</p><p></p><p>If we crank on those dials a bit, I think it's true that we can find a "better" balance than we currently have for fun in the game. It's <em>IN</em> balance right now, which is why you don't agree that there's a problem, but is it the best balance? I'm not sure.</p><p></p><p>I <em>do</em> know that if you play a party healer, you often feel like you wasted your action if you bother (for example) casting Cure Wounds and heal someone for 5 HP, only to have them take 10 from the next attack.</p><p></p><p>Maybe Healing Spells could do more, if OoC healing did less. Maybe monsters could do a little more damage. Maybe that would be more exciting?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8608930, member: 59816"] I think people who don't like how 5e currently does it (in either direction, you yourself point out that 5e PCs are very durable) are just looking for a slightly tweaked balance between how useful healing magic "feels" (as an option for their caster), out-of-combat healing, HP totals, and damage. I think I might agree with them (though I also agree with you - bear with me, my thoughts aren't fully formed). If we think of these things as dials, we have: Monster Damage Output (seems a bit low, generally, though it's getting better with newer design) PC Hit Points (seems a bit high to a lot of people) PC Out-of-combat healing (I think most would agree that it's pretty high) PC In-combat healing (some think it's low). If we crank on those dials a bit, I think it's true that we can find a "better" balance than we currently have for fun in the game. It's [I]IN[/I] balance right now, which is why you don't agree that there's a problem, but is it the best balance? I'm not sure. I [I]do[/I] know that if you play a party healer, you often feel like you wasted your action if you bother (for example) casting Cure Wounds and heal someone for 5 HP, only to have them take 10 from the next attack. Maybe Healing Spells could do more, if OoC healing did less. Maybe monsters could do a little more damage. Maybe that would be more exciting? [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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