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5e, Heal Thyself! Is Healing Too Weak in D&D?
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<blockquote data-quote="Lyxen" data-source="post: 8610893" data-attributes="member: 7032025"><p>That's exactly my point, however, even with the AC in 5e, there's no guarantee that the guy will fall down again if you use a high level spell. He has to be targeted, he has to be hit, and then the mount healed might just be sufficient.</p><p></p><p></p><p></p><p>We play exactly that way, which should be an encouragement to burn your high level slots on keeping people up (Obviously, nova is not specifically encouraged, rather discouraged by the possibility of an even more dangerous encounter). In particular because, at our tables (and I think like at yours), there is no "levelling up" of adversaries, they are what they are, and sometimes it's better to flee, there is no guarantee that fights are winnable. So when someone goes down, it's a clear signal that if the opposition has not even weakened significantly, it's time to retreat, keeping one guy up might be a possibility, but it will not be so if a second guy comes down, etc.</p><p></p><p>So it makes sense to pop a high level HW, to make sure that the last push succeeds or to give a higher chance to retreat in good order.</p><p></p><p></p><p></p><p>Are you sure about this ? Because honestly, I don't recall anyone saying this, whereas I can recall many people mocking the 6-8 encounters a day. </p><p></p><p>Note that I don't mock it, I take it for just what it is, an estimate of the number of medium encounters for a day, to be adjusted for the difficulty of the encounter. As my encounters go from "extremely easy" (sometimes not even sorted by an actual fight) because the players were very clever in choosing their adversaries and manipulating the circumstances to "impossible", that kind of computation simply makes no sense at our tables and we ignore it.</p><p></p><p></p><p></p><p>Honestly, I don't think that makes you an outlier. Apart from AL, which does not exist where I've lived playing 5e (Australia, Singapore, France), I have not encountered one table who did it differently from what we do at our tables, see above.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8610893, member: 7032025"] That's exactly my point, however, even with the AC in 5e, there's no guarantee that the guy will fall down again if you use a high level spell. He has to be targeted, he has to be hit, and then the mount healed might just be sufficient. We play exactly that way, which should be an encouragement to burn your high level slots on keeping people up (Obviously, nova is not specifically encouraged, rather discouraged by the possibility of an even more dangerous encounter). In particular because, at our tables (and I think like at yours), there is no "levelling up" of adversaries, they are what they are, and sometimes it's better to flee, there is no guarantee that fights are winnable. So when someone goes down, it's a clear signal that if the opposition has not even weakened significantly, it's time to retreat, keeping one guy up might be a possibility, but it will not be so if a second guy comes down, etc. So it makes sense to pop a high level HW, to make sure that the last push succeeds or to give a higher chance to retreat in good order. Are you sure about this ? Because honestly, I don't recall anyone saying this, whereas I can recall many people mocking the 6-8 encounters a day. Note that I don't mock it, I take it for just what it is, an estimate of the number of medium encounters for a day, to be adjusted for the difficulty of the encounter. As my encounters go from "extremely easy" (sometimes not even sorted by an actual fight) because the players were very clever in choosing their adversaries and manipulating the circumstances to "impossible", that kind of computation simply makes no sense at our tables and we ignore it. Honestly, I don't think that makes you an outlier. Apart from AL, which does not exist where I've lived playing 5e (Australia, Singapore, France), I have not encountered one table who did it differently from what we do at our tables, see above. [/QUOTE]
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5e, Heal Thyself! Is Healing Too Weak in D&D?
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