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(5E) Help me pick spells for my Lore Bard
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<blockquote data-quote="Burnside" data-source="post: 7510666" data-attributes="member: 6910340"><p>Campaign: Tomb of Annihilation</p><p>Current Level: 5</p><p>Character: Half-elf Lore Bard with Anthropologist background. Mostly fills role of support/utility/social skills character</p><p>Rest of party: Lizardfolk druid, tabaxi rogue, tiefling warlock</p><p></p><p>Spells I currently have</p><p></p><p><u>Cantrips:</u></p><p>Vicious Mockery</p><p>Minor Illusion</p><p>Prestidigitation</p><p></p><p><u>1st</u></p><p>Comprehend Languages</p><p>Healing Word</p><p>Identify</p><p></p><p><u>2nd</u></p><p>Enhance Ability</p><p>Lesser Restoration (would consider dropping - Druid can also cast)</p><p>Phantasmal Force (would consider dropping)</p><p></p><p><u>3rd</u></p><p>Leomund's Tiny Hut</p><p>Sending</p><p></p><p>Next level, I can add up to 4 spells (1 bard spell, 2 magical secrets, plus 1 additional bard spell if I replace one i already know)</p><p></p><p><u>Bard spells I'm considering adding:</u></p><p></p><p>Heroism (1) - Based on how our fights tend to go, having multiple party members gaining 4 temporary hp per round would be helpful. I tend to spend fights spamming Healing Word to get or keep people on their feet.</p><p></p><p>Sleep (1) - crowd control, not sure how well it will stack but seems like could still be effective to shut down wounded groups</p><p></p><p>Shatter (2) - I don't have a lot of offensive spells, and this damage stacks pretty decently and is (albeit limited) AOE</p><p></p><p>Silence (2) - It's ToA and a lot of fights so far take place in large jungle areas, so usefulness might be limited</p><p></p><p>Catnap (3) - Seems like pretty great utility spell, especially as the warlock gets everything back on a her short rests </p><p></p><p>Clairvoyance (3) - Cool utility spell</p><p></p><p><u>Considering for Magical Secrets:</u></p><p></p><p>Fireball (3) - obvious reasons. Our party otherwise does not have access to this spell.</p><p></p><p>Spiritual Weapon (2) - solid combat spell</p><p></p><p>Spirit Guardians (3) - pretty awesome combat spell, plus our party's ability to do radiant damage is pretty limited. However, I usually stay more than 15' away from enemies if I can help it</p><p></p><p>Eldritch Blast (Cantrip) - arguably the best offensive cantrip (I'm currently still using Vicious Mockery...a lot)</p><p></p><p>Find Familiar (1) - we don't have any familiars, and this would basically add a permanent ability for my character. </p><p></p><p>(Note: I would absolutely choose Revivify here except it's ToA so that spell doesn't work)</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Burnside, post: 7510666, member: 6910340"] Campaign: Tomb of Annihilation Current Level: 5 Character: Half-elf Lore Bard with Anthropologist background. Mostly fills role of support/utility/social skills character Rest of party: Lizardfolk druid, tabaxi rogue, tiefling warlock Spells I currently have [U]Cantrips:[/U] Vicious Mockery Minor Illusion Prestidigitation [U]1st[/U] Comprehend Languages Healing Word Identify [U]2nd[/U] Enhance Ability Lesser Restoration (would consider dropping - Druid can also cast) Phantasmal Force (would consider dropping) [U]3rd[/U] Leomund's Tiny Hut Sending Next level, I can add up to 4 spells (1 bard spell, 2 magical secrets, plus 1 additional bard spell if I replace one i already know) [U]Bard spells I'm considering adding:[/U] Heroism (1) - Based on how our fights tend to go, having multiple party members gaining 4 temporary hp per round would be helpful. I tend to spend fights spamming Healing Word to get or keep people on their feet. Sleep (1) - crowd control, not sure how well it will stack but seems like could still be effective to shut down wounded groups Shatter (2) - I don't have a lot of offensive spells, and this damage stacks pretty decently and is (albeit limited) AOE Silence (2) - It's ToA and a lot of fights so far take place in large jungle areas, so usefulness might be limited Catnap (3) - Seems like pretty great utility spell, especially as the warlock gets everything back on a her short rests Clairvoyance (3) - Cool utility spell [U]Considering for Magical Secrets:[/U] Fireball (3) - obvious reasons. Our party otherwise does not have access to this spell. Spiritual Weapon (2) - solid combat spell Spirit Guardians (3) - pretty awesome combat spell, plus our party's ability to do radiant damage is pretty limited. However, I usually stay more than 15' away from enemies if I can help it Eldritch Blast (Cantrip) - arguably the best offensive cantrip (I'm currently still using Vicious Mockery...a lot) Find Familiar (1) - we don't have any familiars, and this would basically add a permanent ability for my character. (Note: I would absolutely choose Revivify here except it's ToA so that spell doesn't work) Thoughts? [/QUOTE]
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