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General Tabletop Discussion
Character Builds & Optimization
(5E) Help me pick spells for my Lore Bard
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<blockquote data-quote="RogueJK" data-source="post: 7511054" data-attributes="member: 170"><p>While I understand your thinking, I definitely would hesitate to use Magical Secrets to obtain a cantrip. If you can spare a feat instead, something like Magic Initiate or Spell Sniper could grant you access to some cantrips from the Sorcerer or Warlock spell lists, although that wouldn't be for another 2 levels. (You could dip into Sorcerer or Warlock for a level too.)</p><p></p><p>Save your Magical Secrets for more potent spells, unless you simply have no other way to get a cantrip to blast when you're not doing anything else that round.</p><p></p><p>In your shoes, I'd consider Haste, Fireball, Spiritual Weapon, Aura of Vitality, or Counterspell.</p><p></p><p>Counterspell is very handy (read: nearly indispensable) when going against enemy spellcasters, and Bards get their Jack of All Trades bonus to the ability score roll involved, but it can be potentially passed over if your Warlock is willing to handle that role for the party. The other three are spells that your party wouldn't have access to otherwise. Haste is a powerful buff for you or another party member, which meshes well with your support/buffing role. Spiritual Weapon is a good pick if you want to boost your own Damage Per Round, provided you don't already have another regular use for your bonus action. Aura of Vitality is a potent healing spell, if you find yourself taking the party healer role more often than not. And Fireball is a great way to add some Area of Effect damage to the party for handling mobs, if needed.</p><p></p><p>While I agree that a horse or camel from Find Steed wouldn't be very useful in your current setting, I'd recommend considering the 4th Level Find Greater Steed for your next Magical Secrets interval at 10th level. A griffon, pegasus, or saber tooth tiger, or even something like a giant spider (with DM approval), could be viable in a jungle.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7511054, member: 170"] While I understand your thinking, I definitely would hesitate to use Magical Secrets to obtain a cantrip. If you can spare a feat instead, something like Magic Initiate or Spell Sniper could grant you access to some cantrips from the Sorcerer or Warlock spell lists, although that wouldn't be for another 2 levels. (You could dip into Sorcerer or Warlock for a level too.) Save your Magical Secrets for more potent spells, unless you simply have no other way to get a cantrip to blast when you're not doing anything else that round. In your shoes, I'd consider Haste, Fireball, Spiritual Weapon, Aura of Vitality, or Counterspell. Counterspell is very handy (read: nearly indispensable) when going against enemy spellcasters, and Bards get their Jack of All Trades bonus to the ability score roll involved, but it can be potentially passed over if your Warlock is willing to handle that role for the party. The other three are spells that your party wouldn't have access to otherwise. Haste is a powerful buff for you or another party member, which meshes well with your support/buffing role. Spiritual Weapon is a good pick if you want to boost your own Damage Per Round, provided you don't already have another regular use for your bonus action. Aura of Vitality is a potent healing spell, if you find yourself taking the party healer role more often than not. And Fireball is a great way to add some Area of Effect damage to the party for handling mobs, if needed. While I agree that a horse or camel from Find Steed wouldn't be very useful in your current setting, I'd recommend considering the 4th Level Find Greater Steed for your next Magical Secrets interval at 10th level. A griffon, pegasus, or saber tooth tiger, or even something like a giant spider (with DM approval), could be viable in a jungle. [/QUOTE]
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