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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 6924840" data-attributes="member: 6855057"><p><span style="color: #333333"><p style="margin-left: 20px">So, I don't know how much it'll help, but I've started up a google doc to start keeping all the crunchy and fluffy content established for this setting. In addition to the things I mentioned in my last post, can anyone suggest any "blanks" in my current gazetteer list of topics?</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">On a different topic... I been listening to Miracle of Sound's Dark Souls 3 and Planescape: Torment homage songs recently, and it's started me thinking... would folks consider it "fair" that one of the myriad curses of the Black Dawn is the Darkfire; a perverted elemental force that manifests as a sickly black-green fire that radiates clamminess, unwholesome chill and taint, consuming life in order to feed itself? What I'm specifically thinking is that, whilst most people touched by the Darkfire are consumed utterly by it, some souls are strong enough to survive with it, becoming Darkfire Hosts. These individuals lose an indiscernible part of their souls, but can never find the release of death, as the Darkfire within them feeds on the life around them to restore their corpse afterwards.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">Mechanically, that'd look something like this...</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">Darkfire Host (Trait/Flaw/Feat)</p></span></p><p style="margin-left: 20px"><span style="color: #333333">You are one of the cursed few who have been touched by Darkfire and survived. Now, its unclean flame burns inside of you, a hollow that strips the life from the land around you to sustain itself, ensuring you can never find peace in death.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333"> <ul> <li data-xf-list-type="ul">You immediately lose 2 points of both Constitution and Charisma.</li> <li data-xf-list-type="ul">Your racial ability score maximum for both Constitution and Charisma is reduced to 18.</li> <li data-xf-list-type="ul">If your Constitution or Charisma score is ever reduced to 0 as a result of ability damage, then you are consumed by the Darkfire, reducing you to unclean dust. You die immediately and can never be resurrected.</li> <li data-xf-list-type="ul">You gain the Restless Soul racial trait.</li> </ul></p> <p style="margin-left: 20px"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">Restless Soul: If you begin your turn at less than 50% of your maximum hitpoints, you immediately regain 1 hitpoint. If you die, then you return to life 24 hours after your death. If your body was destroyed, it reforms at a safe point within 1 mile of where your body was destroyed. This does not protect your equipment; any equipment that was stolen or destroyed before you rose from the grave is lost appropriately. You also no longer age, becoming immune to magical aging.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">...Actually, on that topic, how fair is it to have mechanical benefits and drawbacks to reflect various "arcane taints" and similar mutations that a survivor in the Malebolge could have or pick up?</p><p></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6924840, member: 6855057"] [COLOR=#333333][INDENT]So, I don't know how much it'll help, but I've started up a google doc to start keeping all the crunchy and fluffy content established for this setting. In addition to the things I mentioned in my last post, can anyone suggest any "blanks" in my current gazetteer list of topics? On a different topic... I been listening to Miracle of Sound's Dark Souls 3 and Planescape: Torment homage songs recently, and it's started me thinking... would folks consider it "fair" that one of the myriad curses of the Black Dawn is the Darkfire; a perverted elemental force that manifests as a sickly black-green fire that radiates clamminess, unwholesome chill and taint, consuming life in order to feed itself? What I'm specifically thinking is that, whilst most people touched by the Darkfire are consumed utterly by it, some souls are strong enough to survive with it, becoming Darkfire Hosts. These individuals lose an indiscernible part of their souls, but can never find the release of death, as the Darkfire within them feeds on the life around them to restore their corpse afterwards. Mechanically, that'd look something like this... Darkfire Host (Trait/Flaw/Feat) You are one of the cursed few who have been touched by Darkfire and survived. Now, its unclean flame burns inside of you, a hollow that strips the life from the land around you to sustain itself, ensuring you can never find peace in death. [LIST] [*]You immediately lose 2 points of both Constitution and Charisma. [*]Your racial ability score maximum for both Constitution and Charisma is reduced to 18. [*]If your Constitution or Charisma score is ever reduced to 0 as a result of ability damage, then you are consumed by the Darkfire, reducing you to unclean dust. You die immediately and can never be resurrected. [*]You gain the Restless Soul racial trait. [/LIST] Restless Soul: If you begin your turn at less than 50% of your maximum hitpoints, you immediately regain 1 hitpoint. If you die, then you return to life 24 hours after your death. If your body was destroyed, it reforms at a safe point within 1 mile of where your body was destroyed. This does not protect your equipment; any equipment that was stolen or destroyed before you rose from the grave is lost appropriately. You also no longer age, becoming immune to magical aging. ...Actually, on that topic, how fair is it to have mechanical benefits and drawbacks to reflect various "arcane taints" and similar mutations that a survivor in the Malebolge could have or pick up?[/INDENT] [/COLOR] [/QUOTE]
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