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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 6936481" data-attributes="member: 6855057"><p>Okay, I don't know how I can do proper credit to that reply, but here goes nothing: thank you very much for the deep response and I want you to know I appreciate it.</p><p></p><p>With the Draeg, I know the idea seems a little jokey, but that's not always a bad thing. Honestly, the reason I want to do a Shin'hare expy is because the Shin'hare are, in my eyes, incredibly (censored) creepy. This isn't just the Aussie dislike of rabbits talking, either; on the core of it, we have a race that considers life so expendable that human wave tactics have been refined to an artform - a people that breeds children, by the thousands, to slaughter them at birth to create magical weapons for its higher ranked creatures. A force where the soldiers will hurl themselves with glassy-eyed indifference onto your blade until you trip over the corpses you created and the survivors can tear you apart with knives. That's frigging spooky to begin with... now, imagine that those swarming horrors have the appearance of cute little bunny rabbits. It should dispel the tension, but it only seems to make it worse; that presentation of cute things doing hideously brutal murder is just creepy as <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>That's why I really think I want to give the Draeg a shot. All of the other races can certainly fill an antagonistic role, with everything from mad scientist kobolds & gnomoi to Enclave-esque pureblood dwarves to raider tribes of orks and calibans, but they're all written from the perspective of "non-evil culture" first. The Draeg would be my first race to fill the "Usual Bad Guys" slot, the first "evil culture" of the setting, and there's something to be said for that, isn't there?</p><p></p><p>Many thanks for your approval of the Rodushi! I really wanted to do something with the Burmecians of Final Fantasy, and the Rodushi, with a little inspiration borrowed from Rokugan's Nezumi, was the end result. It's nice to see a ratfolk race that isn't the Usual Bad Guys flavored, as you agree. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I...I'm sorry, but I can't really understand a lot of what you're saying with the Kobold paragraphs. Some parts are legible, but others... let me put it like this; I can't discern if you're saying "keep the kobolds as semi-hermaphrodites" or "dump the herm-angle and just make them male and female". If you could just explain these comments a little better, please, then I could give you a more detailed response to them.</p><p></p><p></p><p></p><p>I can understand that you're saying it needs to be rewritten, at least in the appearance and reproduction sections? Or is it the gazetteer as a whole that needs rewriting?</p><p></p><p>To try and answer one question I perceive; these kobolds essentially look like the Pathfinder/4e/5e depictions of kobolds, humanoid dragons. There's a little influence from some kobold artwork I've seen and liked from /tg/, but even so, these use the "lizard/dragon-kobold" look as a basis.</p><p></p><p>Kobolds in this setting are extremely mutable; this partially due to the influences that caused them to mutate from dragon eggs in the first place* butit's mostly a result of generations of experimentation to try and rekindle that draconic spark. I'm still struggling with deciding whether this should be better represented by subraces or by using the "variable racial traits" approach of the tiefling. So, by default, kobolds don't have breath weapons or innate magic (bar sorcerers, of course) or damage resistance and certainly don't have wings. However, there, for example, mutant kobolds who do have at least gliding wings.</p><p></p><p>And yes, please, I dearly want any thoughts folks are willing to share; that's why I keep asking for opinions, suggestions and requests in general.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6936481, member: 6855057"] Okay, I don't know how I can do proper credit to that reply, but here goes nothing: thank you very much for the deep response and I want you to know I appreciate it. With the Draeg, I know the idea seems a little jokey, but that's not always a bad thing. Honestly, the reason I want to do a Shin'hare expy is because the Shin'hare are, in my eyes, incredibly (censored) creepy. This isn't just the Aussie dislike of rabbits talking, either; on the core of it, we have a race that considers life so expendable that human wave tactics have been refined to an artform - a people that breeds children, by the thousands, to slaughter them at birth to create magical weapons for its higher ranked creatures. A force where the soldiers will hurl themselves with glassy-eyed indifference onto your blade until you trip over the corpses you created and the survivors can tear you apart with knives. That's frigging spooky to begin with... now, imagine that those swarming horrors have the appearance of cute little bunny rabbits. It should dispel the tension, but it only seems to make it worse; that presentation of cute things doing hideously brutal murder is just creepy as :):):):). That's why I really think I want to give the Draeg a shot. All of the other races can certainly fill an antagonistic role, with everything from mad scientist kobolds & gnomoi to Enclave-esque pureblood dwarves to raider tribes of orks and calibans, but they're all written from the perspective of "non-evil culture" first. The Draeg would be my first race to fill the "Usual Bad Guys" slot, the first "evil culture" of the setting, and there's something to be said for that, isn't there? Many thanks for your approval of the Rodushi! I really wanted to do something with the Burmecians of Final Fantasy, and the Rodushi, with a little inspiration borrowed from Rokugan's Nezumi, was the end result. It's nice to see a ratfolk race that isn't the Usual Bad Guys flavored, as you agree. :D I...I'm sorry, but I can't really understand a lot of what you're saying with the Kobold paragraphs. Some parts are legible, but others... let me put it like this; I can't discern if you're saying "keep the kobolds as semi-hermaphrodites" or "dump the herm-angle and just make them male and female". If you could just explain these comments a little better, please, then I could give you a more detailed response to them. I can understand that you're saying it needs to be rewritten, at least in the appearance and reproduction sections? Or is it the gazetteer as a whole that needs rewriting? To try and answer one question I perceive; these kobolds essentially look like the Pathfinder/4e/5e depictions of kobolds, humanoid dragons. There's a little influence from some kobold artwork I've seen and liked from /tg/, but even so, these use the "lizard/dragon-kobold" look as a basis. Kobolds in this setting are extremely mutable; this partially due to the influences that caused them to mutate from dragon eggs in the first place* butit's mostly a result of generations of experimentation to try and rekindle that draconic spark. I'm still struggling with deciding whether this should be better represented by subraces or by using the "variable racial traits" approach of the tiefling. So, by default, kobolds don't have breath weapons or innate magic (bar sorcerers, of course) or damage resistance and certainly don't have wings. However, there, for example, mutant kobolds who do have at least gliding wings. And yes, please, I dearly want any thoughts folks are willing to share; that's why I keep asking for opinions, suggestions and requests in general. [/QUOTE]
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