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5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy
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<blockquote data-quote="QuietBrowser" data-source="post: 6953446" data-attributes="member: 6855057"><p>Alright, so, I've been working on a homebrew version of the Warforged to use for this here setting - I liked the Official Patchjob Warforged well enough, thought Keith Baker's personal 5e Update for them was leaning towards being better, but neither version really "sold me" on them. So, I tried to put together my own take on them. I could really use some help working the glitches out of these guys, especially because I kind of ran out of ideas for subrace abilities.</p><p></p><p>Scouts are the "thieves" of the race; small, stealthy, highly mobile intelligence gatherers. Soldiers (who maybe need a better name?) are the "Jacks of All Trades" - they're not the flashiest unit, but they've got good, solid traits aimed at making them highly versatile. Jaegars are inspired by 3e's Titans and Chargers; bigger, stronger warforged made to hit things really hard and be the muscle to back up the solid discipline of the Soldiers. Also, maybe I should consider some kind of "mage subrace" too?</p><p></p><p></p><p><u>Warforged, Core:</u></p><p><strong>Ability Score Modifier:</strong> +1 Constitution</p><p><strong>Living Construct: </strong>A Warforged is immune to disease, has Advantage on saving throws vs. Poison, is Resistant to Poison Damage, and does not need to eat or breathe, although it can still consume organic matter if needed.</p><p><strong>Unsleeping Sentinel:</strong> A warforged needs only 4 hours of sleep per day instead of 8 to remain healthy. Additionally, whilst in its resting trance, a warforged remains fully aware of its surroundings.</p><p><strong>Integrated Armor:</strong> As part of a short rest, a warforged can integrate a suit of armor into it body. This prevents the armor from being removed until it spends another short rest doing so. Integrating a suit of armor allows a warforged to benefit from its protection without any drawbacks, even if it does not have proficiency with that armor type.</p><p><strong>Subrace:</strong> Choose between the Scout, Soldier and Jaeger subraces.</p><p></p><p></p><p><em>Warforged Scout</em></p><p><strong>Ability Score Modifier</strong>: +2 Dexterity</p><p><strong>Size:</strong> Small</p><p><strong>Movement:</strong> 35 feet</p><p><strong>Vision:</strong> Darkvision</p><p><strong>Recording Engrams:</strong> A Scout can remember anything it has seen or heard with perfect clarity, unless magic is used to modify its memory.</p><p><strong>Stealth Unit:</strong> A Scout has Proficiency with Dexterity (Stealth) checks.</p><p></p><p></p><p></p><p></p><p><strong>Warforged Soldier</strong></p><p><strong>Ability Score Modifier:</strong> +1 Strength, +1 Dexterity</p><p><strong>Size:</strong> Medium</p><p><strong>Movement:</strong> 30 feet</p><p><strong>Vision:</strong> Normal</p><p><strong>Built for War:</strong> A Soldier has proficiency with Medium Armor and two Martial weapons of your choice.</p><p><strong>Hardened Systems: </strong>A Soldier is treated as being Acclimatized to extreme heat, extreme cold and high altitude, and does not suffer a penalty to Wisdom (Perception) checks as a result of environmental factors like strong wind or heavy precipitation.</p><p></p><p></p><p></p><p></p><p><em>Warforged Jaeger</em></p><p><strong>Ability Score Modifier:</strong> +2 Strength</p><p><strong>Size:</strong> Medium</p><p><strong>Movement:</strong> 30 feet</p><p><strong>Vision:</strong> Normal</p><p><strong>Powerful Build:</strong> Treat a Jaeger as being one size larger for determining carrying, pushing and pulling capacity.</p><p><strong>Dense Plating:</strong> A Jaeger's unarmored AC is 12 + Constitution Modifier.</p><p><strong>Megaton Drivers:</strong> A Jaegar that delivers a critical hit with a melee weapon doubles its Strength bonus to calculate damage inflicted. Additionally, it has Advantage on Strength checks made to break objects.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6953446, member: 6855057"] Alright, so, I've been working on a homebrew version of the Warforged to use for this here setting - I liked the Official Patchjob Warforged well enough, thought Keith Baker's personal 5e Update for them was leaning towards being better, but neither version really "sold me" on them. So, I tried to put together my own take on them. I could really use some help working the glitches out of these guys, especially because I kind of ran out of ideas for subrace abilities. Scouts are the "thieves" of the race; small, stealthy, highly mobile intelligence gatherers. Soldiers (who maybe need a better name?) are the "Jacks of All Trades" - they're not the flashiest unit, but they've got good, solid traits aimed at making them highly versatile. Jaegars are inspired by 3e's Titans and Chargers; bigger, stronger warforged made to hit things really hard and be the muscle to back up the solid discipline of the Soldiers. Also, maybe I should consider some kind of "mage subrace" too? [U]Warforged, Core:[/U] [B]Ability Score Modifier:[/B] +1 Constitution [B]Living Construct: [/B]A Warforged is immune to disease, has Advantage on saving throws vs. Poison, is Resistant to Poison Damage, and does not need to eat or breathe, although it can still consume organic matter if needed. [B]Unsleeping Sentinel:[/B] A warforged needs only 4 hours of sleep per day instead of 8 to remain healthy. Additionally, whilst in its resting trance, a warforged remains fully aware of its surroundings. [B]Integrated Armor:[/B] As part of a short rest, a warforged can integrate a suit of armor into it body. This prevents the armor from being removed until it spends another short rest doing so. Integrating a suit of armor allows a warforged to benefit from its protection without any drawbacks, even if it does not have proficiency with that armor type. [B]Subrace:[/B] Choose between the Scout, Soldier and Jaeger subraces. [I]Warforged Scout[/I] [B]Ability Score Modifier[/B]: +2 Dexterity [B]Size:[/B] Small [B]Movement:[/B] 35 feet [B]Vision:[/B] Darkvision [B]Recording Engrams:[/B] A Scout can remember anything it has seen or heard with perfect clarity, unless magic is used to modify its memory. [B]Stealth Unit:[/B] A Scout has Proficiency with Dexterity (Stealth) checks. [B]Warforged Soldier[/B] [B]Ability Score Modifier:[/B] +1 Strength, +1 Dexterity [B]Size:[/B] Medium [B]Movement:[/B] 30 feet [B]Vision:[/B] Normal [B]Built for War:[/B] A Soldier has proficiency with Medium Armor and two Martial weapons of your choice. [B]Hardened Systems: [/B]A Soldier is treated as being Acclimatized to extreme heat, extreme cold and high altitude, and does not suffer a penalty to Wisdom (Perception) checks as a result of environmental factors like strong wind or heavy precipitation. [I]Warforged Jaeger[/I] [B]Ability Score Modifier:[/B] +2 Strength [B]Size:[/B] Medium [B]Movement:[/B] 30 feet [B]Vision:[/B] Normal [B]Powerful Build:[/B] Treat a Jaeger as being one size larger for determining carrying, pushing and pulling capacity. [B]Dense Plating:[/B] A Jaeger's unarmored AC is 12 + Constitution Modifier. [B]Megaton Drivers:[/B] A Jaegar that delivers a critical hit with a melee weapon doubles its Strength bonus to calculate damage inflicted. Additionally, it has Advantage on Strength checks made to break objects. [/QUOTE]
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