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(5E) How to play Trickery Cleric?
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<blockquote data-quote="ninjayeti" data-source="post: 7806097" data-attributes="member: 6789120"><p>Yeah as others have said Trickery Domain isn't focused on offensive power. </p><p></p><p>Out of combat don’t ignore Disguise Self and Charm Person. While they require some creativity they provide lots of potential for deception, infiltration, and sowing confusion. </p><p></p><p>In combat you should mostly be using non-domain spells. Your duplicate, mirror image, and blink are great for keeping you safe while you do regular cleric stuff like healing or dropping Hold Person. Even with the poison damage, melee attacks at higher levels are essentially cantrips – just there for rounds you don’t want to burn a spell slot. Use advantage from you duplicate to deliver powerful melee attack spells like Inflict Wounds and Contagion.</p><p></p><p>At the end of the day you’re are a cleric with some cool trickster abilities. The domain stuff is there to supplement your regular class abilities, not replace them. If you don’t think the general cleric abilities are interesting or powerful this is not the build for you.</p><p></p><p>Finally, never let the Tempest cleric convince you to do “get help.” It’s humiliating.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7806097, member: 6789120"] Yeah as others have said Trickery Domain isn't focused on offensive power. Out of combat don’t ignore Disguise Self and Charm Person. While they require some creativity they provide lots of potential for deception, infiltration, and sowing confusion. In combat you should mostly be using non-domain spells. Your duplicate, mirror image, and blink are great for keeping you safe while you do regular cleric stuff like healing or dropping Hold Person. Even with the poison damage, melee attacks at higher levels are essentially cantrips – just there for rounds you don’t want to burn a spell slot. Use advantage from you duplicate to deliver powerful melee attack spells like Inflict Wounds and Contagion. At the end of the day you’re are a cleric with some cool trickster abilities. The domain stuff is there to supplement your regular class abilities, not replace them. If you don’t think the general cleric abilities are interesting or powerful this is not the build for you. Finally, never let the Tempest cleric convince you to do “get help.” It’s humiliating. [/QUOTE]
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(5E) How to play Trickery Cleric?
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