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5E imbalance: Don't want to play it
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<blockquote data-quote="Gadget" data-source="post: 6261924" data-attributes="member: 23716"><p>I think his point may be he wants the option to play a complex (or more tactical) martial type, and to play a more simple caster type (i.e. the 3.5 warlock or some such). Even though we have been assured that such options will be forthcoming, the lack of examples has evidently shaken the original poster faith in WOTC's ability to produce something satisfying in this area. This does not have to be anything like 'power riddled fighters that act like wizards', but having a greater level of tactical choice and options to change the outcome of an encounter. Furthermore, people who 'control forces of nature' do not have to be overly complex to the <em>player </em>of the game, however complex it is to the character in the fiction. The 3.5 warlock, as I previously mentioned, may be one example. At least, that is how I interpret the original posters points, yet I would also like to agree with Wulfgar76 upthread that it would be nice to discuss some of these 'problems' in a bit more detail.</p><p></p><p>Personally, I like what they have done so far to limit casters, but I'm by no means sure that it is sufficient or even if they went overboard. I'm also not sure that 'balancing' the martial classes with spell casters by making the fighters hit things <em>really</em> <em>really</em> hard or being <em>really</em> <em>really</em> tough is going to work, I would like to see more macro level options for fighters such as the Warlord's inspirational effects and/or followers and a reputation score.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6261924, member: 23716"] I think his point may be he wants the option to play a complex (or more tactical) martial type, and to play a more simple caster type (i.e. the 3.5 warlock or some such). Even though we have been assured that such options will be forthcoming, the lack of examples has evidently shaken the original poster faith in WOTC's ability to produce something satisfying in this area. This does not have to be anything like 'power riddled fighters that act like wizards', but having a greater level of tactical choice and options to change the outcome of an encounter. Furthermore, people who 'control forces of nature' do not have to be overly complex to the [I]player [/I]of the game, however complex it is to the character in the fiction. The 3.5 warlock, as I previously mentioned, may be one example. At least, that is how I interpret the original posters points, yet I would also like to agree with Wulfgar76 upthread that it would be nice to discuss some of these 'problems' in a bit more detail. Personally, I like what they have done so far to limit casters, but I'm by no means sure that it is sufficient or even if they went overboard. I'm also not sure that 'balancing' the martial classes with spell casters by making the fighters hit things [I]really[/I] [I]really[/I] hard or being [I]really[/I] [I]really[/I] tough is going to work, I would like to see more macro level options for fighters such as the Warlord's inspirational effects and/or followers and a reputation score. [/QUOTE]
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5E imbalance: Don't want to play it
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