Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) IMMORTAL RULES
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8056496" data-attributes="member: 72555"><p>So the immortal variant...</p><p></p><p>In general, I find games where you spend "XP" to do cool stuff in the game annoying. While I get the strategic gameplay of "husband power to use it more efficiently", I personally think that making a cool god-weapon shouldn't be a stupid thing that makes you a lower level god.</p><p></p><p>I'd instead want to encourage players to take their QP (aka XP) and spend it on changing the world. This might also risk that QP.</p><p></p><p>The God creating a plane is an investment of QP, not a <strong>spending</strong> of QP. Destroying the plane does hurt the God, so there is some risk, but QP that just sits inside the god does nothing useful.</p><p></p><p>Similarly, I'd vote against your "point buy level up" system. "Spend QP on HD" -- rather, gaining QP should give you HD. Understanding the balance of a point-buy system is cute, but this is D&D not spreadsheets and calculators. Don't get me wrong, I love doing math, but as the writer you should do the math, the DM and players shouldn't.</p><p></p><p>Third, one of the things many many editions of D&D have claimed is that Gods are just a bit beyond the realm of mortals. Sure, they have insane special abilities, like the ability to create avatars, destroy continents, etc. Your system is crazy-exponential: and I don't think we need that for fun immortal play.</p><p></p><p>Imagine we just do a little tweak.</p><p></p><p>Demigod: Level 20 mortal with max HD, plus 1d20 HD per demigod level.</p><p></p><p>Each Demigod level might grant +1 to all attributes and +1 to all attribute cap or something, along with epic boon tier abilities (maybe more than 1 per level). Maybe 1 QP per level. Each QP would be <strong>tied</strong> to some permanent alternation of reality (a plane, an artifact, etc). Each Demigod level gives you 1 such "manifestation". So at Demigod, you have 5 "level 1" manifestations.</p><p></p><p>Demigod PCs would be a step above level 20 PCs in power. Each demigod level might be "worth" 2 points of CR roughly; so a level 5 Demigod might find CR 30 fights "even".</p><p></p><p>And maybe 5 Demigod levels, so caps out at 26 max in stats.</p><p></p><p>Lesser God: Level 5 demigod can ascend to being a lesser power. 5 levels again, and 2d20 HD per level (so 20 mortal HD, plus 15d20 as a god). Stats might go up +1 per level, so caps out at 30 stat. 3 QP per level, so you go from 1-5 QP as a demigod, to 8-20 QP as a lesser god.</p><p></p><p>As a Lesser Power you can invest 2 QP in a manifestation. So by level 5 lesser power, you have 5 level 2 manifestations.</p><p></p><p>Power Level 5 lesser power can ascend to being a power. 5 levels again, and 4d20 HD per level (20 mortal HD, 35d20 as a god). Stats go up +1 per level, so caps out at 35 stat. 3 QP per level, so 23-45 QP as a greater god. You can end up with 15 manifestations, each with 3 QP.</p><p></p><p>Greater Power. Level 5 power can ascend to being a greater power. 7 QP per level, so 52-80 QP, and 20 manifestations each with 4 QP. Stats go up +1 per level, so 40 max stat.</p><p></p><p>Each tier is worth +1 proficiency as well.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8056496, member: 72555"] So the immortal variant... In general, I find games where you spend "XP" to do cool stuff in the game annoying. While I get the strategic gameplay of "husband power to use it more efficiently", I personally think that making a cool god-weapon shouldn't be a stupid thing that makes you a lower level god. I'd instead want to encourage players to take their QP (aka XP) and spend it on changing the world. This might also risk that QP. The God creating a plane is an investment of QP, not a [b]spending[/b] of QP. Destroying the plane does hurt the God, so there is some risk, but QP that just sits inside the god does nothing useful. Similarly, I'd vote against your "point buy level up" system. "Spend QP on HD" -- rather, gaining QP should give you HD. Understanding the balance of a point-buy system is cute, but this is D&D not spreadsheets and calculators. Don't get me wrong, I love doing math, but as the writer you should do the math, the DM and players shouldn't. Third, one of the things many many editions of D&D have claimed is that Gods are just a bit beyond the realm of mortals. Sure, they have insane special abilities, like the ability to create avatars, destroy continents, etc. Your system is crazy-exponential: and I don't think we need that for fun immortal play. Imagine we just do a little tweak. Demigod: Level 20 mortal with max HD, plus 1d20 HD per demigod level. Each Demigod level might grant +1 to all attributes and +1 to all attribute cap or something, along with epic boon tier abilities (maybe more than 1 per level). Maybe 1 QP per level. Each QP would be [b]tied[/b] to some permanent alternation of reality (a plane, an artifact, etc). Each Demigod level gives you 1 such "manifestation". So at Demigod, you have 5 "level 1" manifestations. Demigod PCs would be a step above level 20 PCs in power. Each demigod level might be "worth" 2 points of CR roughly; so a level 5 Demigod might find CR 30 fights "even". And maybe 5 Demigod levels, so caps out at 26 max in stats. Lesser God: Level 5 demigod can ascend to being a lesser power. 5 levels again, and 2d20 HD per level (so 20 mortal HD, plus 15d20 as a god). Stats might go up +1 per level, so caps out at 30 stat. 3 QP per level, so you go from 1-5 QP as a demigod, to 8-20 QP as a lesser god. As a Lesser Power you can invest 2 QP in a manifestation. So by level 5 lesser power, you have 5 level 2 manifestations. Power Level 5 lesser power can ascend to being a power. 5 levels again, and 4d20 HD per level (20 mortal HD, 35d20 as a god). Stats go up +1 per level, so caps out at 35 stat. 3 QP per level, so 23-45 QP as a greater god. You can end up with 15 manifestations, each with 3 QP. Greater Power. Level 5 power can ascend to being a greater power. 7 QP per level, so 52-80 QP, and 20 manifestations each with 4 QP. Stats go up +1 per level, so 40 max stat. Each tier is worth +1 proficiency as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) IMMORTAL RULES
Top