Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) IMMORTAL RULES
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8057046" data-attributes="member: 72555"><p>I was basing mine of of yours, and didn't change that. Break other god's Manifestations, kill other gods, find external sources.</p><p></p><p>The "you get a fraction of the QP you are exposed to" past demigod means that inter-god conflict is negative sum; it reduces the total QP in play. So external sources of QP provide a campaign drive.</p><p></p><p>I get it; but when I came up with the manifestation idea, I realized that a church could be just another manifestation. As important to a god as their signature hammer, no more no less. Sucks to lose it, but it isn't a source of their power; rather, it is a place their power is grounded.</p><p></p><p>So part of the point of rules is to provide an engine to create story.</p><p></p><p>(a) I want gods to have fun toys.</p><p>(b) If fun toys are free, they aren't as fun.</p><p>(c) If fun toys are expensive, players don't to play with them much.</p><p>(d) If fun toys are sub-optimal, you get an annoying conflict in the player's experience.</p><p></p><p>So making a limited number of fun toys free as part of advancement.</p><p></p><p>The idea that "thor's hammer" actually contains a bit of Thor's divine essence is a really cool one. If you extend this to all of a God's works -- plane, forts, angels -- it provides you with fun toys, in limited numbers, that the god wants to both protect and use.</p><p></p><p>Instead of "wave your hand, rainbow bridge" or "spend 100 years using crafting rules, rainbow bridge" it is "become a power, rainbow bridge".</p><p></p><p>The god doesn't get "I can teleport anywhere in creation because I'm a greater power", it gets "I control a rainbow bridge that lets me teleport anywhere in creation, because I am a power, and invested some of my QP in it". They have "godlike power", but not arbitrary godlike power -- their godlike powers are tied to their manifestations.</p><p></p><p>I mean, a greater power's "plane" rank 4 manifestation might be "a prime material plane". That is pretty darn impressive; literally a campaign setting as a "class feature". At the same time, they aren't making prime material planes willy-nilly (it is 5%+ of that greater god's divine power budget), nor does it require a time-skip of a few million years of god-crafting. A rank 4 "allies" might be a pantheon.</p><p></p><p>Where is the story being generated if they can do anything?</p><p></p><p>Restrictions provide scaffolding to create a story.</p><p></p><p>I started from the QP->artifact and QP->advancement ideas, and ran with it. Make it QP->artifact->advancement, and every god has weak points, every god can be whittled away at, and (most importantly) every god changes the universe.</p><p></p><p>Now, some solitary NPC god could have some strange set of manifestations that are hidden or whatever.</p><p></p><p>This also gives "outer beings" like the far realm a reason why they are pushing into this universe and ... manifesting. Their manifestations in this realm anchor their powers to this realm. Fighting and purging those manifestations is like keeping termites from eating your house.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8057046, member: 72555"] I was basing mine of of yours, and didn't change that. Break other god's Manifestations, kill other gods, find external sources. The "you get a fraction of the QP you are exposed to" past demigod means that inter-god conflict is negative sum; it reduces the total QP in play. So external sources of QP provide a campaign drive. I get it; but when I came up with the manifestation idea, I realized that a church could be just another manifestation. As important to a god as their signature hammer, no more no less. Sucks to lose it, but it isn't a source of their power; rather, it is a place their power is grounded. So part of the point of rules is to provide an engine to create story. (a) I want gods to have fun toys. (b) If fun toys are free, they aren't as fun. (c) If fun toys are expensive, players don't to play with them much. (d) If fun toys are sub-optimal, you get an annoying conflict in the player's experience. So making a limited number of fun toys free as part of advancement. The idea that "thor's hammer" actually contains a bit of Thor's divine essence is a really cool one. If you extend this to all of a God's works -- plane, forts, angels -- it provides you with fun toys, in limited numbers, that the god wants to both protect and use. Instead of "wave your hand, rainbow bridge" or "spend 100 years using crafting rules, rainbow bridge" it is "become a power, rainbow bridge". The god doesn't get "I can teleport anywhere in creation because I'm a greater power", it gets "I control a rainbow bridge that lets me teleport anywhere in creation, because I am a power, and invested some of my QP in it". They have "godlike power", but not arbitrary godlike power -- their godlike powers are tied to their manifestations. I mean, a greater power's "plane" rank 4 manifestation might be "a prime material plane". That is pretty darn impressive; literally a campaign setting as a "class feature". At the same time, they aren't making prime material planes willy-nilly (it is 5%+ of that greater god's divine power budget), nor does it require a time-skip of a few million years of god-crafting. A rank 4 "allies" might be a pantheon. Where is the story being generated if they can do anything? Restrictions provide scaffolding to create a story. I started from the QP->artifact and QP->advancement ideas, and ran with it. Make it QP->artifact->advancement, and every god has weak points, every god can be whittled away at, and (most importantly) every god changes the universe. Now, some solitary NPC god could have some strange set of manifestations that are hidden or whatever. This also gives "outer beings" like the far realm a reason why they are pushing into this universe and ... manifesting. Their manifestations in this realm anchor their powers to this realm. Fighting and purging those manifestations is like keeping termites from eating your house. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(5e) IMMORTAL RULES
Top