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<blockquote data-quote="dave2008" data-source="post: 7418206" data-attributes="member: 83242"><p>Hello All:</p><p>Many moons ago I posted some ramblings for creating epic characters in 5e: <a href="https://www.enworld.org/index.php?posts/6706212/" target="_blank">5e Epic Character Updates</a></p><p></p><p>Well I am going to spend time this summer adding some meat to the bones I previously excavated. However, one of the questions I am running into is: How much should "epic" rules diverge from the standard rules? </p><p></p><p>I've been looking over my D&D "Player's Guide to Immortals" and "DM's Guide to Immortals." There are lot of interesting ideas in there, but it really diverges from the BECM version of D&D quite a bit. I like the idea that epic rules should change the game in some way, it should feel different; but, I am loathe to go whole hog and completely change the game. To be clear, I am looking to make rules for characters to become demigods / gods - not simply higher level (no 21-30 levels). So what do think? Should I:</p><p></p><p>1) Start fresh! Out with the old, and in with the new - let the Immortals Guides point you to the path of salvation.</p><p></p><p>2) Keep as much as possible, but a few tweaks to make the game feel different - we're playing gods after all!</p><p></p><p>3) Hogwash - just add 10 more levels!</p><p></p><p>UPDATE: Here is my first attempt at an outline / Table of Contents. This will obviously change as I get to writing things, but I thought I would throw it out there to get some thoughts before I jump in.</p><p></p><p>UPDATE 2: I have added a DM's Guide ToC / Outline as well.</p><p></p><p><strong>Immortal Player's Guider ToC / Outline:</strong></p><p>[ATTACH]97429[/ATTACH]</p><p></p><p><strong>Immortal DM's Guider ToC / Outline:</strong></p><p><strong></strong>[ATTACH]97440[/ATTACH]</p></blockquote><p></p>
[QUOTE="dave2008, post: 7418206, member: 83242"] Hello All: Many moons ago I posted some ramblings for creating epic characters in 5e: [URL="https://www.enworld.org/index.php?posts/6706212/"]5e Epic Character Updates[/URL] Well I am going to spend time this summer adding some meat to the bones I previously excavated. However, one of the questions I am running into is: How much should "epic" rules diverge from the standard rules? I've been looking over my D&D "Player's Guide to Immortals" and "DM's Guide to Immortals." There are lot of interesting ideas in there, but it really diverges from the BECM version of D&D quite a bit. I like the idea that epic rules should change the game in some way, it should feel different; but, I am loathe to go whole hog and completely change the game. To be clear, I am looking to make rules for characters to become demigods / gods - not simply higher level (no 21-30 levels). So what do think? Should I: 1) Start fresh! Out with the old, and in with the new - let the Immortals Guides point you to the path of salvation. 2) Keep as much as possible, but a few tweaks to make the game feel different - we're playing gods after all! 3) Hogwash - just add 10 more levels! UPDATE: Here is my first attempt at an outline / Table of Contents. This will obviously change as I get to writing things, but I thought I would throw it out there to get some thoughts before I jump in. UPDATE 2: I have added a DM's Guide ToC / Outline as well. [B]Immortal Player's Guider ToC / Outline:[/B] [ATTACH=CONFIG]97429._xfImport[/ATTACH] [B]Immortal DM's Guider ToC / Outline: [/B][ATTACH=CONFIG]97440._xfImport[/ATTACH] [/QUOTE]
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