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<blockquote data-quote="Yaarel" data-source="post: 9306338" data-attributes="member: 58172"><p>I would let the tier 21-24 be the Epic superhero, while players get used to their character having a personal domain and manifesting via an avatar. I would call this tier, the <em>Archons</em> to refer to <em>Arch</em>-wizard, <em>Arch</em>-druid, <em>Arch</em>-fey, <em>Arch</em>-angle, <em>Arch</em>-devil, etcetera. Demigod as a kind of Archcelestial is also among these Archons.</p><p></p><p>At the tier 25-28, I would start with the "portfolio". Maybe call this tier the Icons, in the sense, the characters are representing some cosmic force. At this point, the character starts gaining "adherents" who devote themselves to the principles of the domain. These adherents might be worshipers, or philosophical advocates, or animistic venerators, or descendants of an ancestor, students of teacher of enlightenment, or even the admirers of a celebrity, depending on what kind of immortality the player chooses. This tier roughly corresponds to the 3e Lesser Deity.</p><p></p><p>At the tier 29-32, the domains become vastly influencial. Maybe call this tier the Personas, in the sense, the characters are personifications of the cosmic force itself, the adherents have been increasing by an order of magnitude every two levels. This tier corresponds to the 3e Greater Deity.</p><p></p><p>The portfolio game, is where the cosmic chess is happening.</p><p></p><p>Something like that.</p><p></p><p></p><p>Note, the characters dont grant spells. Clerics are connecting with Astral Plane itself, and figuring out the Cleric spells for themselves. So there is never a situation when the character is supposed to grant a spell that character oneself doesnt know.</p><p></p><p>But the character should be able to benefit an adherent, in a way that is thematic for the portfolio.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9306338, member: 58172"] I would let the tier 21-24 be the Epic superhero, while players get used to their character having a personal domain and manifesting via an avatar. I would call this tier, the [I]Archons[/I] to refer to [I]Arch[/I]-wizard, [I]Arch[/I]-druid, [I]Arch[/I]-fey, [I]Arch[/I]-angle, [I]Arch[/I]-devil, etcetera. Demigod as a kind of Archcelestial is also among these Archons. At the tier 25-28, I would start with the "portfolio". Maybe call this tier the Icons, in the sense, the characters are representing some cosmic force. At this point, the character starts gaining "adherents" who devote themselves to the principles of the domain. These adherents might be worshipers, or philosophical advocates, or animistic venerators, or descendants of an ancestor, students of teacher of enlightenment, or even the admirers of a celebrity, depending on what kind of immortality the player chooses. This tier roughly corresponds to the 3e Lesser Deity. At the tier 29-32, the domains become vastly influencial. Maybe call this tier the Personas, in the sense, the characters are personifications of the cosmic force itself, the adherents have been increasing by an order of magnitude every two levels. This tier corresponds to the 3e Greater Deity. The portfolio game, is where the cosmic chess is happening. Something like that. Note, the characters dont grant spells. Clerics are connecting with Astral Plane itself, and figuring out the Cleric spells for themselves. So there is never a situation when the character is supposed to grant a spell that character oneself doesnt know. But the character should be able to benefit an adherent, in a way that is thematic for the portfolio. [/QUOTE]
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