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Story Hour
5e - Into the Mouths of Madness
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<blockquote data-quote="howandwhy99" data-source="post: 6171252" data-attributes="member: 3192"><p>The game ended abruptly unfortunately. There was another session which wasn't written up, but D&D Next was becoming difficult to run with all of the changes each time we played. Updating characters, getting players up to speed on the rules, and then converting the adventure material each time was making a long term campaign untenable. We had a couple of one offs. An Isle of Dread session and one for the Mud Sorcerer's Tomb. The latter failed pretty badly even with all of the evocative elements due to the design of the adventure. </p><p></p><p>As for Castle Zagyg: Upper Works it is a sizable adventure to try and run. An enormous amount is going on, but it was fun trying to grapple with it as a DM. I finished converting to a playable state everything except the upper levels of the fortress, anything not having to do with the bandits there really. I'm planning on running it some more at conventions and hopefully for a group again some day. I hope everyone else enjoys reading what our group did manage to do.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6171252, member: 3192"] The game ended abruptly unfortunately. There was another session which wasn't written up, but D&D Next was becoming difficult to run with all of the changes each time we played. Updating characters, getting players up to speed on the rules, and then converting the adventure material each time was making a long term campaign untenable. We had a couple of one offs. An Isle of Dread session and one for the Mud Sorcerer's Tomb. The latter failed pretty badly even with all of the evocative elements due to the design of the adventure. As for Castle Zagyg: Upper Works it is a sizable adventure to try and run. An enormous amount is going on, but it was fun trying to grapple with it as a DM. I finished converting to a playable state everything except the upper levels of the fortress, anything not having to do with the bandits there really. I'm planning on running it some more at conventions and hopefully for a group again some day. I hope everyone else enjoys reading what our group did manage to do. [/QUOTE]
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5e - Into the Mouths of Madness
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