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Character Builds & Optimization
[5E] Looking for Build Feedback Vengeance Paladin + Hexblade Warlock.
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<blockquote data-quote="Obliza" data-source="post: 7493258" data-attributes="member: 6915561"><p>The character is for Waterdeep Dragonheist & Dungeon of the Mad Mage so from lvl 1 to lvl 20.</p><p></p><p>I certainly agree, the payoff is coming quite late. Delaying Aura of Protection and going Paladin 1-2, Warlock 5 would reduce the delay while keeping extra attack.</p><p></p><p>I've looked at several variations and the tradeoffs.</p><p></p><p><strong>Warlock 3 - Paladin 17</strong></p><p><strong></strong>Gives you Charisma Greatsword but the darkness+devil-sight is effectively a reverse combo, making it difficult for your allies to use your aura. Paladin 17 gives you all levels of Paladin spells and only delays haste until level 12 instead of 16, I love the Vow of Emnity+Haste combo. Also depends on what my other players end up choosing as to if another source of haste will be available.</p><p></p><p><strong>Warlock 14 - Paladin 6</strong></p><p><strong></strong>Plethora of Invocations, Warlock 10 for 50% damage reduction on hexblade targets is beautiful, shadow of moil is beautiful, I love relentless hex, lifedrinker.</p><p>I don't consider Paladin past 6 to be all that powerful, the main selling point was haste, revivify and aura of vitality. Paladin 11 also hurts to miss as the 25.1% crit rate makes Paladin 11 better than Lifedrinker.</p><p>One of my main gripes with this build is I don't consider Mystic Arcanum 6th and 7th level to be worth the investment.</p><p></p><p>Paladin 7 and 8 only offer the opportunity aura and asi, Warlock 14 seems better</p><p></p><p><strong>Warlock 7-8, Paladin 12-13</strong></p><p><strong></strong>The final breakpoints, this seems to get you everything but it all comes rather late. 8-12 gives you an additional feat for the cost of 1 4th level Paladin slot and 4th level spells. Haste is very late, Shadow of Moil with improved smite is nice, only having 2 pact magic slots hurts and missing out on Warlock 10.</p><p></p><p><strong>Warlock 20</strong></p><p><strong></strong>Losing aura of protection, vow of emnity, divine sense, lay on hands, compelled duel, zone of truth, access to haste. Losing 10 long-rest spell-slots.</p><p>Tough Call.</p><p>You have to take eldritch smite and thirsting blade meaning you don't actually gain additional invocations. Although Force Damage Smites & Knocking enemies Prone is nice.</p><p></p><p>I am so very torn.</p></blockquote><p></p>
[QUOTE="Obliza, post: 7493258, member: 6915561"] The character is for Waterdeep Dragonheist & Dungeon of the Mad Mage so from lvl 1 to lvl 20. I certainly agree, the payoff is coming quite late. Delaying Aura of Protection and going Paladin 1-2, Warlock 5 would reduce the delay while keeping extra attack. I've looked at several variations and the tradeoffs. [B]Warlock 3 - Paladin 17 [/B]Gives you Charisma Greatsword but the darkness+devil-sight is effectively a reverse combo, making it difficult for your allies to use your aura. Paladin 17 gives you all levels of Paladin spells and only delays haste until level 12 instead of 16, I love the Vow of Emnity+Haste combo. Also depends on what my other players end up choosing as to if another source of haste will be available. [B]Warlock 14 - Paladin 6 [/B]Plethora of Invocations, Warlock 10 for 50% damage reduction on hexblade targets is beautiful, shadow of moil is beautiful, I love relentless hex, lifedrinker. I don't consider Paladin past 6 to be all that powerful, the main selling point was haste, revivify and aura of vitality. Paladin 11 also hurts to miss as the 25.1% crit rate makes Paladin 11 better than Lifedrinker. One of my main gripes with this build is I don't consider Mystic Arcanum 6th and 7th level to be worth the investment. Paladin 7 and 8 only offer the opportunity aura and asi, Warlock 14 seems better [B]Warlock 7-8, Paladin 12-13 [/B]The final breakpoints, this seems to get you everything but it all comes rather late. 8-12 gives you an additional feat for the cost of 1 4th level Paladin slot and 4th level spells. Haste is very late, Shadow of Moil with improved smite is nice, only having 2 pact magic slots hurts and missing out on Warlock 10. [B]Warlock 20 [/B]Losing aura of protection, vow of emnity, divine sense, lay on hands, compelled duel, zone of truth, access to haste. Losing 10 long-rest spell-slots. Tough Call. You have to take eldritch smite and thirsting blade meaning you don't actually gain additional invocations. Although Force Damage Smites & Knocking enemies Prone is nice. I am so very torn. [/QUOTE]
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[5E] Looking for Build Feedback Vengeance Paladin + Hexblade Warlock.
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