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5e Magus Class Conversion
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<blockquote data-quote="JValeur" data-source="post: 6760617" data-attributes="member: 6795723"><p>A case can arguably be made for both, but I like a character that is halfway Wizard, halfway Fighter, to have a save from both worlds. It's a minor thing, though, since Wisdom and Constitution are roughly equally good saving throws.</p><p></p><p></p><p></p><p>I don't think it's a big problem, but if you wanted too, I guess you could drop insight. Then again, I don't think it breaks anything.</p><p></p><p></p><p></p><p>Exactly. But I think you should decide to either just take this from the Eldritch Knight class and copy it word for word, or make it some sort of gimmick sword, that basically gives you some free cantrips when you wield it. Perhaps: light (as you have already),</p><p>blade ward, message and true strike. Or something like that.</p><p></p><p></p><p></p><p>I get you. But I think duelist or archery does that already. My problem is also mainly with the +1 to attack part, the other part is good and in flavor.</p></blockquote><p></p><p></p><p></p><p>I like that. Maybe you can even tie it up to something like being in the fray, to merge the fighter/wizard thing. Like 'when you hit a creature with a weapon attack, you may choose one expended spell slot to recover as a bonus action, bla bla'. Or something similar. Still with limitations, of course - like once per long rest.</p><p></p><p></p><p></p><p>I think moving this to the Swordmage Archetype is a good idea.</p><p></p><p></p><p></p><p>Once per short rest definitely works as well. </p><p></p><p></p><p></p><p>Okay, that obviously changes things. It doesn't really affect a lof of spells on your list, then, and nerfs it automatically based on available spell slots. I'm not sure that makes me like the ability more, but it definitely make it more balanced! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you need to either copy the Eldritch Knight version completely, or go in a different direction. Maybe casting a spell gives you temporary hit points or a one-round AC bonus (although that's a more defensive direction, obviously).</p><p></p><p></p><p></p><p>You can keep that, if you wanna copy the Eldritch Knight class. If you don't, I think you should substitute it for something else. Dispelling strike would fit nicely here.</p><p></p><p></p><p></p><p>You could definitely do that. It would work well at 3rd or 6th level, albeit you have very few AoE spells to work with before Fireball.</p><p></p><p></p><p></p><p>It's really, really strong, I think.</p><p></p><p>I think a time-limit would benefit this one. Like 'Eldritch Fury' or 'Spellrage' and then you have a 1-minute use per short or long rest, where you get some benefits, one of which is the ability to cast spells while full-attacking. Either that, or you impose limited uses per rest, or do something else entirely, I think.</p><p></p><p></p><p></p><p>You can easily just make it only workable with non-cantrips, that would fix it too.</p><p></p><p></p><p></p><p>Yeah. You could merge the two (if it can be done without elegantly), and then find an ability that adds some new flavor.</p><p></p><p></p><p></p><p>You probably need to remove the retrievability thing, but otherwise I guess its fine <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I still think you should either decide on borrowing heavily from the Eldritch Knight class, or trying not to touch it all. It's just a canon-thing, I guess. If you borrow some, change some, and make a hybrid, it ends up feeling odd next to a PHB. You want some continuity, where your class either stands out from, or expand on, the EK class, I feel. That way it's more likely to see actual gameplay, I think. But you have a solid foundation here, and it certainly has features that makes it stand out from an Eldritch Knight class <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="JValeur, post: 6760617, member: 6795723"] A case can arguably be made for both, but I like a character that is halfway Wizard, halfway Fighter, to have a save from both worlds. It's a minor thing, though, since Wisdom and Constitution are roughly equally good saving throws. I don't think it's a big problem, but if you wanted too, I guess you could drop insight. Then again, I don't think it breaks anything. Exactly. But I think you should decide to either just take this from the Eldritch Knight class and copy it word for word, or make it some sort of gimmick sword, that basically gives you some free cantrips when you wield it. Perhaps: light (as you have already), blade ward, message and true strike. Or something like that. I get you. But I think duelist or archery does that already. My problem is also mainly with the +1 to attack part, the other part is good and in flavor.[/quote] I like that. Maybe you can even tie it up to something like being in the fray, to merge the fighter/wizard thing. Like 'when you hit a creature with a weapon attack, you may choose one expended spell slot to recover as a bonus action, bla bla'. Or something similar. Still with limitations, of course - like once per long rest. I think moving this to the Swordmage Archetype is a good idea. Once per short rest definitely works as well. Okay, that obviously changes things. It doesn't really affect a lof of spells on your list, then, and nerfs it automatically based on available spell slots. I'm not sure that makes me like the ability more, but it definitely make it more balanced! :) I think you need to either copy the Eldritch Knight version completely, or go in a different direction. Maybe casting a spell gives you temporary hit points or a one-round AC bonus (although that's a more defensive direction, obviously). You can keep that, if you wanna copy the Eldritch Knight class. If you don't, I think you should substitute it for something else. Dispelling strike would fit nicely here. You could definitely do that. It would work well at 3rd or 6th level, albeit you have very few AoE spells to work with before Fireball. It's really, really strong, I think. I think a time-limit would benefit this one. Like 'Eldritch Fury' or 'Spellrage' and then you have a 1-minute use per short or long rest, where you get some benefits, one of which is the ability to cast spells while full-attacking. Either that, or you impose limited uses per rest, or do something else entirely, I think. You can easily just make it only workable with non-cantrips, that would fix it too. Yeah. You could merge the two (if it can be done without elegantly), and then find an ability that adds some new flavor. You probably need to remove the retrievability thing, but otherwise I guess its fine :) I still think you should either decide on borrowing heavily from the Eldritch Knight class, or trying not to touch it all. It's just a canon-thing, I guess. If you borrow some, change some, and make a hybrid, it ends up feeling odd next to a PHB. You want some continuity, where your class either stands out from, or expand on, the EK class, I feel. That way it's more likely to see actual gameplay, I think. But you have a solid foundation here, and it certainly has features that makes it stand out from an Eldritch Knight class :) [/QUOTE]
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