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5e multiclass Paladin/Rogue
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<blockquote data-quote="gyor" data-source="post: 6171774" data-attributes="member: 6670153"><p>Yes we don't have multiclass rules yet, so I more or less used a basic varation of 3. ulticlassing rules.</p><p></p><p> A level 15 Paladin level 5 Rogue only loses 2 oath features, 5th level spells, some hps, 25 pointscof lay on hands and a feat fron the Paladin class, but gains expertise die (only 1d6), 2d6 sneak attack, thieves can't,trap expertise, rogue style, and the big one, evasion.</p><p></p><p> So a this Paladin by level 20 when he attacks with advantage can deal w+2d6 sneak attack damage+1d8 radiant damage and gets two attacks each of which can deal this damage. This is before any spells are cast. He also has Plate Armour, Aura of Protection, and Aura of Courage as protection against attacks, but if an attack does hit as a reaction he can take half damage.</p><p></p><p> I'm going to assume he has taken Thief as his Rogue style, which means his expertise die is also applied to his charisma checks and he gets an extra action every turn to hide, hurry, or disengage. </p><p></p><p> This makes him when he's on his mount the best rider in the game by far, tons of mobility. On a Celestial Charger that 120 feet. Combined with the Mounted Combat feat thats 12 damage on each attack during a straight charge. </p><p></p><p> You do give up alot though. Do you guys think its a fair trade off?</p><p></p><p> For an extra strange twist arm this Character with a Lance and Whip and the twf feat. (Why whip? Because it has reach as does the lance and get too close and the lance has disadvantage).</p></blockquote><p></p>
[QUOTE="gyor, post: 6171774, member: 6670153"] Yes we don't have multiclass rules yet, so I more or less used a basic varation of 3. ulticlassing rules. A level 15 Paladin level 5 Rogue only loses 2 oath features, 5th level spells, some hps, 25 pointscof lay on hands and a feat fron the Paladin class, but gains expertise die (only 1d6), 2d6 sneak attack, thieves can't,trap expertise, rogue style, and the big one, evasion. So a this Paladin by level 20 when he attacks with advantage can deal w+2d6 sneak attack damage+1d8 radiant damage and gets two attacks each of which can deal this damage. This is before any spells are cast. He also has Plate Armour, Aura of Protection, and Aura of Courage as protection against attacks, but if an attack does hit as a reaction he can take half damage. I'm going to assume he has taken Thief as his Rogue style, which means his expertise die is also applied to his charisma checks and he gets an extra action every turn to hide, hurry, or disengage. This makes him when he's on his mount the best rider in the game by far, tons of mobility. On a Celestial Charger that 120 feet. Combined with the Mounted Combat feat thats 12 damage on each attack during a straight charge. You do give up alot though. Do you guys think its a fair trade off? For an extra strange twist arm this Character with a Lance and Whip and the twf feat. (Why whip? Because it has reach as does the lance and get too close and the lance has disadvantage). [/QUOTE]
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