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<blockquote data-quote="Upper_Krust" data-source="post: 6968739" data-attributes="member: 326"><p>Hey Khisanth amigo! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I dunno I think I had a good mix of extensions and new ideas. To be honest I don't see how I could have done the feats/abilities better (assuming unlimited progression).</p><p></p><p>...now the Portfolios... I could have done them much better.</p><p></p><p></p><p></p><p>In fairness to those designers I got the impression they had never role-played at extremely high levels and were creating a system because they were told to create one rather than because they wanted to create one.</p><p></p><p></p><p></p><p>True but very harsh worlds (like Athas) could have a higher minimum threshold, whereas a reasonably comfortable world (like Earth) might have a lower minimum threshold.</p><p></p><p></p><p></p><p>I haven't studied 5E enough to accurately comment on that, but without making Epic/Immortal gaming unique in some way (ie. in our game with Worship Points) it becomes pointless to 95%+ of gamers. Its just the same with bigger numbers (and more annoying math).</p><p></p><p>Basic Tier = Adventuring</p><p>Paragon tier = Running a Stronghold</p><p>Epic Tier = Running a Country</p><p>Immortal Tier = Becoming a God; getting worshipped.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6968739, member: 326"] Hey Khisanth amigo! :) I dunno I think I had a good mix of extensions and new ideas. To be honest I don't see how I could have done the feats/abilities better (assuming unlimited progression). ...now the Portfolios... I could have done them much better. In fairness to those designers I got the impression they had never role-played at extremely high levels and were creating a system because they were told to create one rather than because they wanted to create one. True but very harsh worlds (like Athas) could have a higher minimum threshold, whereas a reasonably comfortable world (like Earth) might have a lower minimum threshold. I haven't studied 5E enough to accurately comment on that, but without making Epic/Immortal gaming unique in some way (ie. in our game with Worship Points) it becomes pointless to 95%+ of gamers. Its just the same with bigger numbers (and more annoying math). Basic Tier = Adventuring Paragon tier = Running a Stronghold Epic Tier = Running a Country Immortal Tier = Becoming a God; getting worshipped. [/QUOTE]
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