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5e needs a Faiths and Avatars style book
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<blockquote data-quote="Paul Farquhar" data-source="post: 7451647" data-attributes="member: 6906155"><p>The Forgotten Realms is huge, and communication is limited. Thus, same god will be worshipped in very different ways in different parts of the world. So a very proscriptive book saying "This god dictates that every first Tuesday all clerics of Blingdong must light a red candle whist chanting the seven dictates of the Prophet Nocto or loose their 5th level spells" would be inappropriate. All that is needed is an outline of the basic tennets of the deity, and let the player work out how their cleric worships. (And the DM decide on worship in the current adventuring location). The SCAG already does this, we don't need another book on gods and religion.</p><p></p><p></p><p>The idea that a god must have a standardised religion is very Christian. Which goes back to Gygax and his original idea of clerics as pseudo-Christian crusader-priests.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7451647, member: 6906155"] The Forgotten Realms is huge, and communication is limited. Thus, same god will be worshipped in very different ways in different parts of the world. So a very proscriptive book saying "This god dictates that every first Tuesday all clerics of Blingdong must light a red candle whist chanting the seven dictates of the Prophet Nocto or loose their 5th level spells" would be inappropriate. All that is needed is an outline of the basic tennets of the deity, and let the player work out how their cleric worships. (And the DM decide on worship in the current adventuring location). The SCAG already does this, we don't need another book on gods and religion. The idea that a god must have a standardised religion is very Christian. Which goes back to Gygax and his original idea of clerics as pseudo-Christian crusader-priests. [/QUOTE]
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Community
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*Dungeons & Dragons
5e needs a Faiths and Avatars style book
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