Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[5E] [OOC] JM's A Bit of Trouble (Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thateous" data-source="post: 7276946" data-attributes="member: 6814006"><p>WIP </p><p></p><p>I quite like this sheet so I'm adapting this from another character of mine.</p><p>[ATTACH]90970[/ATTACH]</p><p></p><p>[sblock=Everett CG ♂ High Elven Wizard 1]</p><p></p><p>[sblock=Appearance]</p><p>Size: Medium</p><p>Height: 6' 2"</p><p>Weight: 165 lb</p><p>Skin: fair</p><p>Eyes: Green</p><p>Hair: Sandy</p><p>[/sblock]</p><p></p><p>[sblock=Background/Noble]</p><p> This six foot tall blonde haired, green eyed, fair skinned, dream boat of a man has success written all over him. One look at this handsome fellow makes men cuff their ladies and ladies cuff their men. Very knowledgeable in matters of the arcane, he regularly gets himself into trouble and has been knocked on his arse on more than one occasion. A mayoral decree forced him to put a glove on his "invisible hand", a cloak on his "unseen servant", and keep his "familiar" on his person to ease the civil unrest amongst the community. Frequents mid-range to upscale establishments and is regularly seen schmoozing unwed noble daughters and bar wenches alike. Despite his unruly behavior he is still popular among the common folk and is not above helping the less fortunate among them with a spell or two. With a loveable (sometimes read "punch-able") face you will spot from across the courtyard, you sure to want him involved in any adventuring schemes you have planned.</p><p> [/sblock]</p><p></p><p>[sblock=Ability Scores]</p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution 13 (+1)</p><p>Intelligence 16 (+3)</p><p>Wisdom 12 (+1)</p><p>Charisma 14 (+2)</p><p>[/sblock]</p><p></p><p>[sblock=Essentials]</p><p>Total Hit Points: 7</p><p>HD: 1</p><p>Speed: 30 ft</p><p>Armor Class: 12 = +2 [Dex]</p><p>Initiative modifier: 2 = +2 [Dex]</p><p>Str save: -1 = -1 [Str]</p><p>Dex save: +2 = +2 [Dex]</p><p>Con save: +1 = +1 [Con]</p><p>Int save: +5 = +3 [Int] +2 [Prof]</p><p>Wis save: +3 = +1 [Wis] +2 [Prof] </p><p>Cha save: +2 = +2 [Cha]</p><p></p><p>Languages: Common, Elven, Infernal, Draconic</p><p></p><p>Quarterstaff [1d8, 4 lb, bludgeoning]</p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p>[sblock=Level 0]</p><p>Acid Splash</p><p>Create Bonfire</p><p>Mage Hand</p><p>Poison Spray</p><p>[/sblock]</p><p>[sblock=Level 1]</p><p>Find Familiar</p><p>Fog Cloud</p><p>Grease</p><p>Ice Knife</p><p>Tenser's Floating Disk</p><p>Unseen Servant</p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock= Abilities]</p><p><strong>Arcane Recovery:</strong> Once per day after a short rest, you can choose expended spell slots to recover equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.</p><p></p><p><strong>Fey Ancestry:</strong> You have advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p></p><p><strong>Trance:</strong> You meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Acrobatics +2 = +2 [Dex]</p><p>Animal Handling +1 = +1 [Wis]</p><p>Arcana 5 = +3 [Int] +2 [Prof]</p><p>Athletics -1 = -1 [Str]</p><p>Deception +2 = +2 [Cha]</p><p>History +5 = +3 [Int] +2 [Prof]</p><p>Insight +3 = +1 [Wis] +2 [Prof]</p><p>Intimidation +2 = +2 [Cha]</p><p>Investigation +3 = +3 [Int]</p><p>Medicine +1 = +1 [Wis]</p><p>Nature +3 = +3 [Int]</p><p>Perception +3 = +2 [Prof] +1 [Wis]</p><p>Performance +2 =+2 [Cha]</p><p>Persuasion +4 = +2 [Cha] +2 [Prof]</p><p>Religion +3 = +3 [Int]</p><p>Sleight of Hand +2 = +2 [Dex]</p><p>Stealth +2 = +2 [Dex]</p><p>Survival +1 = +1 [Wis]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Gold 4gp 7sp</p><p>Total 50 lb</p><p></p><p>10 lb Leather Armor</p><p>10 lb Rations (1 day) x10</p><p>5 lb Water-skins x1</p><p>1 lb Quiver w/ Arrows x20</p><p>7 lb Bedroll</p><p>5 lb Rope (50', Hempen)</p><p>5 lb Backpack</p><p>2 lb Lantern (hooded)</p><p>3 lb Oil flasks x3</p><p>2 lb Horn</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Thateous, post: 7276946, member: 6814006"] WIP I quite like this sheet so I'm adapting this from another character of mine. [ATTACH=CONFIG]90970._xfImport[/ATTACH] [sblock=Everett CG ♂ High Elven Wizard 1] [sblock=Appearance] Size: Medium Height: 6' 2" Weight: 165 lb Skin: fair Eyes: Green Hair: Sandy [/sblock] [sblock=Background/Noble] This six foot tall blonde haired, green eyed, fair skinned, dream boat of a man has success written all over him. One look at this handsome fellow makes men cuff their ladies and ladies cuff their men. Very knowledgeable in matters of the arcane, he regularly gets himself into trouble and has been knocked on his arse on more than one occasion. A mayoral decree forced him to put a glove on his "invisible hand", a cloak on his "unseen servant", and keep his "familiar" on his person to ease the civil unrest amongst the community. Frequents mid-range to upscale establishments and is regularly seen schmoozing unwed noble daughters and bar wenches alike. Despite his unruly behavior he is still popular among the common folk and is not above helping the less fortunate among them with a spell or two. With a loveable (sometimes read "punch-able") face you will spot from across the courtyard, you sure to want him involved in any adventuring schemes you have planned. [/sblock] [sblock=Ability Scores] Strength 8 (-1) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 16 (+3) Wisdom 12 (+1) Charisma 14 (+2) [/sblock] [sblock=Essentials] Total Hit Points: 7 HD: 1 Speed: 30 ft Armor Class: 12 = +2 [Dex] Initiative modifier: 2 = +2 [Dex] Str save: -1 = -1 [Str] Dex save: +2 = +2 [Dex] Con save: +1 = +1 [Con] Int save: +5 = +3 [Int] +2 [Prof] Wis save: +3 = +1 [Wis] +2 [Prof] Cha save: +2 = +2 [Cha] Languages: Common, Elven, Infernal, Draconic Quarterstaff [1d8, 4 lb, bludgeoning] [/sblock] [sblock=Spells] [sblock=Level 0] Acid Splash Create Bonfire Mage Hand Poison Spray [/sblock] [sblock=Level 1] Find Familiar Fog Cloud Grease Ice Knife Tenser's Floating Disk Unseen Servant [/sblock] [/sblock] [sblock= Abilities] [B]Arcane Recovery:[/B] Once per day after a short rest, you can choose expended spell slots to recover equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. [B]Fey Ancestry:[/B] You have advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]Trance:[/B] You meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. [/sblock] [sblock=Skills] Acrobatics +2 = +2 [Dex] Animal Handling +1 = +1 [Wis] Arcana 5 = +3 [Int] +2 [Prof] Athletics -1 = -1 [Str] Deception +2 = +2 [Cha] History +5 = +3 [Int] +2 [Prof] Insight +3 = +1 [Wis] +2 [Prof] Intimidation +2 = +2 [Cha] Investigation +3 = +3 [Int] Medicine +1 = +1 [Wis] Nature +3 = +3 [Int] Perception +3 = +2 [Prof] +1 [Wis] Performance +2 =+2 [Cha] Persuasion +4 = +2 [Cha] +2 [Prof] Religion +3 = +3 [Int] Sleight of Hand +2 = +2 [Dex] Stealth +2 = +2 [Dex] Survival +1 = +1 [Wis] [/sblock] [sblock=Equipment] Gold 4gp 7sp Total 50 lb 10 lb Leather Armor 10 lb Rations (1 day) x10 5 lb Water-skins x1 1 lb Quiver w/ Arrows x20 7 lb Bedroll 5 lb Rope (50', Hempen) 5 lb Backpack 2 lb Lantern (hooded) 3 lb Oil flasks x3 2 lb Horn [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[5E] [OOC] JM's A Bit of Trouble (Closed)
Top