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Character Builds & Optimization
5e Paladin Oath of Vengeance
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<blockquote data-quote="Vulf" data-source="post: 7082553" data-attributes="member: 6860056"><p>That's only a net gain of 1 point of average damage per round, and not until level 11.</p><p></p><p>Polearms and Great Weapons will outstrip that even further with feats.</p><p></p><p>And then you have Sorcerer multiclassing which comes online before character level 10. A Quickened Booming Blade 2d6+d8+5, +2d8 if they move is going to beat out a d6 scimitar, and with your extra slots from Sorcerer levels, you'll be able to have enough points to use it several times in each fight. And it scales up at level 11 as well.</p><p></p><p>I would say that TWF is better for fighters, because they get access to the fighting style, get an extra feat at level 6, and can multiclass easier into Rogue for some extra damage potential from dual wielding finesse weapons. 5 levels into Rogue and it's like you are getting a free smite once per turn, and once per off-turn when an enemy triggers your Riposte+Sneak attack combo.</p></blockquote><p></p>
[QUOTE="Vulf, post: 7082553, member: 6860056"] That's only a net gain of 1 point of average damage per round, and not until level 11. Polearms and Great Weapons will outstrip that even further with feats. And then you have Sorcerer multiclassing which comes online before character level 10. A Quickened Booming Blade 2d6+d8+5, +2d8 if they move is going to beat out a d6 scimitar, and with your extra slots from Sorcerer levels, you'll be able to have enough points to use it several times in each fight. And it scales up at level 11 as well. I would say that TWF is better for fighters, because they get access to the fighting style, get an extra feat at level 6, and can multiclass easier into Rogue for some extra damage potential from dual wielding finesse weapons. 5 levels into Rogue and it's like you are getting a free smite once per turn, and once per off-turn when an enemy triggers your Riposte+Sneak attack combo. [/QUOTE]
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