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5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="bloodtide" data-source="post: 8972247" data-attributes="member: 6684958"><p>Well...</p><p></p><p><strong>Tone and Spirit</strong>: I would LOVE to see a beautifully done take on the planes, while staying true to the original. I want people to pick up the book and feel awe, interest, amazement, wonder and even confusion. The planes must be "wow a reality beyond the normal world", not just "plane number six has rocks". With serious alignment stuff mixed with slight humor mixed with the uncanny.</p><p></p><p>And it goes without saying I hope the setting is, ahem, full of enough dark so a clueless basher might be able to make some jinx and good choices and become a cutter.</p><p></p><p><strong>Scope and Size-</strong> I don't see how you can do a plane in less then five pages. And with 20 plus planes, depending on how you count, that's at least whole book right there. Some how I think they will do the little more then a paragraph per plane, and they will really short the setting.</p><p></p><p><strong>Alignment- </strong>Planescape uses alignment, 5E does not...... It would seem like they would 5E wash the planes into "sort of good" and "sort of evil" places? And that would not really fit with the setting. I would like to see the old 2E alignments, but doubt they will even consider that.</p><p></p><p><strong>The Great Wheel-</strong>I guess there is the temptation to have a chapter of "there is no offical D&D cosmos and every group should make up their own wacky planes however they see fit". But I really hope they don't do that. If they want to, release a book "Make your Own Multiverse", but a <strong>Planescape </strong>product uses the <strong>2E Elemental Sphere and The Great Wheel</strong></p><p><strong></strong></p><p><strong>Sigil- </strong>Another huge part of the setting. And again it will need more then a paragraph or two. I hope they can find the room...</p><p></p><p><strong>Gates and Portals-</strong>The way a ctuuer moves about the planes is by use of gates and portals. I hope they don't change this....</p><p></p><p><strong>No Modern Changes- </strong>I hope they can get through the setting with out making all kinds of changes they think might offend modern people. Like renaming every outer plane and every monster and deity.</p><p></p><p><strong>No Astral Sea-</strong> please, please, please have them make the Astral a PLANE again. And not some Sea of Stars that Spelljammers zoom up into 'space'. And...Planejammer is fine, but DO NOT mix Spelljammer with Planejammer. You DON"T take off from a moon in space, fly across the Astral Sea, slip into an Abyssal ocean to fight a Demon Kraken, then sail over to Ysgard for some drink and ship repairs, then zip back through the astral sea to land on the jungle planet.</p><p></p><p><strong>Crunch Overload-</strong> I love crunch I really do...but there is just too much. To do even just a background, archtype, and whatever they call "race" now would seem impossible. Plus another 'general' ones. And that is on top of doing the Factions and other Sects. I just see this as a huge loss. They will likely only have a handfull of each, and worse make them very short in length.</p><p></p><p>Spells-hope they can find enough room for the couple of plane hopping spells</p><p></p><p>Monsters- If there is any room left? Maybe one per plane? Hope that can even do that much?</p><p></p><p><strong>Adventure-</strong> if they include one, I hope they could do a good "tour of the planes" type one. Or maybe just update</p><h3><em>Tales of the Outer Planes?</em></h3></blockquote><p></p>
[QUOTE="bloodtide, post: 8972247, member: 6684958"] Well... [B]Tone and Spirit[/B]: I would LOVE to see a beautifully done take on the planes, while staying true to the original. I want people to pick up the book and feel awe, interest, amazement, wonder and even confusion. The planes must be "wow a reality beyond the normal world", not just "plane number six has rocks". With serious alignment stuff mixed with slight humor mixed with the uncanny. And it goes without saying I hope the setting is, ahem, full of enough dark so a clueless basher might be able to make some jinx and good choices and become a cutter. [B]Scope and Size-[/B] I don't see how you can do a plane in less then five pages. And with 20 plus planes, depending on how you count, that's at least whole book right there. Some how I think they will do the little more then a paragraph per plane, and they will really short the setting. [B]Alignment- [/B]Planescape uses alignment, 5E does not...... It would seem like they would 5E wash the planes into "sort of good" and "sort of evil" places? And that would not really fit with the setting. I would like to see the old 2E alignments, but doubt they will even consider that. [B]The Great Wheel-[/B]I guess there is the temptation to have a chapter of "there is no offical D&D cosmos and every group should make up their own wacky planes however they see fit". But I really hope they don't do that. If they want to, release a book "Make your Own Multiverse", but a [B]Planescape [/B]product uses the [B]2E Elemental Sphere and The Great Wheel Sigil- [/B]Another huge part of the setting. And again it will need more then a paragraph or two. I hope they can find the room... [B]Gates and Portals-[/B]The way a ctuuer moves about the planes is by use of gates and portals. I hope they don't change this.... [B]No Modern Changes- [/B]I hope they can get through the setting with out making all kinds of changes they think might offend modern people. Like renaming every outer plane and every monster and deity. [B]No Astral Sea-[/B] please, please, please have them make the Astral a PLANE again. And not some Sea of Stars that Spelljammers zoom up into 'space'. And...Planejammer is fine, but DO NOT mix Spelljammer with Planejammer. You DON"T take off from a moon in space, fly across the Astral Sea, slip into an Abyssal ocean to fight a Demon Kraken, then sail over to Ysgard for some drink and ship repairs, then zip back through the astral sea to land on the jungle planet. [B]Crunch Overload-[/B] I love crunch I really do...but there is just too much. To do even just a background, archtype, and whatever they call "race" now would seem impossible. Plus another 'general' ones. And that is on top of doing the Factions and other Sects. I just see this as a huge loss. They will likely only have a handfull of each, and worse make them very short in length. Spells-hope they can find enough room for the couple of plane hopping spells Monsters- If there is any room left? Maybe one per plane? Hope that can even do that much? [B]Adventure-[/B] if they include one, I hope they could do a good "tour of the planes" type one. Or maybe just update [HEADING=2][I]Tales of the Outer Planes?[/I][/HEADING] [/QUOTE]
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