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General Tabletop Discussion
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="77IM" data-source="post: 7537268" data-attributes="member: 12377"><p>My first D&D rules were the famous Red Box, which I got when I was nine years old. Even then, I hated the rules; their idiosyncrasies, their inconsistencies, and mostly, the way they did not conform to any genre of fantasy story-telling that I had ever encountered or wanted to think about. Just to call out one famous example, what happens when someone who's not a thief tries to sneak or hide? Had it never occurred to anyone that this might be a fairly common strategy in a world of soul-sucking monsters? And that was just the tip of the iceberg. Why do elves spot secret doors by rolling a 1d6? Like, all elves are equally good at spotting all secret doors? What about other secret things, can elves spot them, too? What about a secret cabinet door, or the lid of a secret treasure chest? Why is <em>read magic</em> a spell I need to cast and not just a thing I can do because I'm a super smart wizard? For that matter, why does my wizard forget his @#$% spells after he casts them?!?!?</p><p></p><p>If a 9-year-old with no experience in game design whatsoever could pick apart these rules, then they were not good. And they certainly weren't helping my immersion.</p></blockquote><p></p>
[QUOTE="77IM, post: 7537268, member: 12377"] My first D&D rules were the famous Red Box, which I got when I was nine years old. Even then, I hated the rules; their idiosyncrasies, their inconsistencies, and mostly, the way they did not conform to any genre of fantasy story-telling that I had ever encountered or wanted to think about. Just to call out one famous example, what happens when someone who's not a thief tries to sneak or hide? Had it never occurred to anyone that this might be a fairly common strategy in a world of soul-sucking monsters? And that was just the tip of the iceberg. Why do elves spot secret doors by rolling a 1d6? Like, all elves are equally good at spotting all secret doors? What about other secret things, can elves spot them, too? What about a secret cabinet door, or the lid of a secret treasure chest? Why is [I]read magic[/I] a spell I need to cast and not just a thing I can do because I'm a super smart wizard? For that matter, why does my wizard forget his @#$% spells after he casts them?!?!? If a 9-year-old with no experience in game design whatsoever could pick apart these rules, then they were not good. And they certainly weren't helping my immersion. [/QUOTE]
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