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General Tabletop Discussion
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="Manbearcat" data-source="post: 7537337" data-attributes="member: 6696971"><p>[MENTION=6785785]hawkeyefan[/MENTION] and [MENTION=6799753]lowkey13[/MENTION]</p><p></p><p>Continuing from my last post, I think its important to note a few quirks of a certain mental framework (and how it relates to 1e's "byzantine rules" and "Gygaxian prose"):</p><p></p><p>1) Some people are enthralled by mystery and puzzles. They provoke creativity for this particular audience. So sorting through the "byzantine rules" to make some sense of them is part of the machinery of stoking their creativity.</p><p></p><p>2) There is a "Magic the Gathering deck-building" aspect to all of this. A very large swath of D&D's user base loves the process of engineering their own masterpiece of discrete, evocative ("Gygaxian prose") parts. The same thing that incites 4e players to feverishly try to build a character with interesting, mechanically robust/interesting, and thematic synergies through all the discrete parts (that each have pithy MtG fluff text) is what draws a certain sort of GM to wade through Gygax's DMG and make the game their own ("deck" with Gygaxian's prose serving as the MtG fluff text).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7537337, member: 6696971"] [MENTION=6785785]hawkeyefan[/MENTION] and [MENTION=6799753]lowkey13[/MENTION] Continuing from my last post, I think its important to note a few quirks of a certain mental framework (and how it relates to 1e's "byzantine rules" and "Gygaxian prose"): 1) Some people are enthralled by mystery and puzzles. They provoke creativity for this particular audience. So sorting through the "byzantine rules" to make some sense of them is part of the machinery of stoking their creativity. 2) There is a "Magic the Gathering deck-building" aspect to all of this. A very large swath of D&D's user base loves the process of engineering their own masterpiece of discrete, evocative ("Gygaxian prose") parts. The same thing that incites 4e players to feverishly try to build a character with interesting, mechanically robust/interesting, and thematic synergies through all the discrete parts (that each have pithy MtG fluff text) is what draws a certain sort of GM to wade through Gygax's DMG and make the game their own ("deck" with Gygaxian's prose serving as the MtG fluff text). [/QUOTE]
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