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5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="hawkeyefan" data-source="post: 7537460" data-attributes="member: 6785785"><p>I can understand the preference for things to be only hints, and leaving it up to the readers/players to decide. </p><p></p><p>But to a 10 year old kid picking up the PHB for the first time, is the description of the fall of the drow "fan service"? Is it there to make you and I go "right, right" or is it there to inspire players? </p><p></p><p>It's hard to know. I suppose the only real answer is that it's a mixture of both those things. </p><p></p><p></p><p></p><p></p><p>Those books were certainly original in that sense. I often get the impression they were the way they were because that's how things made sense for Gygax. Like, if there was a rule that was really more class related than anything, but it had only come up in play in a discussion about alignment, then it would be found in the alignment section. It likely made sense in a way, if you were designing the rules as you went. </p><p></p><p>Do you think Gygax was torn about implying a world or not? That's the impression I get. It seemed like he expected that everyone would come up with their own world, so his is only mentioned when examples are needed, or for flavor for some of the artifacts. I feel like he could have committed more or left it out altogether, but instead he went with a middle road. </p><p></p><p>I wonder if the books would have been so immersive if he'd come right out and detailed the world.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7537460, member: 6785785"] I can understand the preference for things to be only hints, and leaving it up to the readers/players to decide. But to a 10 year old kid picking up the PHB for the first time, is the description of the fall of the drow "fan service"? Is it there to make you and I go "right, right" or is it there to inspire players? It's hard to know. I suppose the only real answer is that it's a mixture of both those things. Those books were certainly original in that sense. I often get the impression they were the way they were because that's how things made sense for Gygax. Like, if there was a rule that was really more class related than anything, but it had only come up in play in a discussion about alignment, then it would be found in the alignment section. It likely made sense in a way, if you were designing the rules as you went. Do you think Gygax was torn about implying a world or not? That's the impression I get. It seemed like he expected that everyone would come up with their own world, so his is only mentioned when examples are needed, or for flavor for some of the artifacts. I feel like he could have committed more or left it out altogether, but instead he went with a middle road. I wonder if the books would have been so immersive if he'd come right out and detailed the world. [/QUOTE]
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