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5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="Rhenny" data-source="post: 7537575" data-attributes="member: 18333"><p>when I first started playing D&D in the 70s with Basic and 1e, immersion was so much easier because the entire experience was mind-blowingly new and frankly, the rules were too random and unorganized to truly understand on ones own. As a result, my friends and Iread, studied and oogled over the rule books for fun, but when we played we just interpreted the rules the way we wanted to so that the game was fun, exciting and focused mostly on exploration and combat in a fantasy world. </p><p></p><p>As we played more, and we became more and more rules conscious, we thought more in terms of rules and arguments about rules and how to make rules work better, and it was harder to gain immersion. Truth be told, this also corresponded with us turning from young teens into older teens and eventually young adults along with the advent of 2nd and later (as true adults) 3rd edition. </p><p></p><p>Currently, I’m finding that I have a much easier time getting into an immersive state while playing and DMing 5e. Maybe because I’m older and have gone through my ultra focus on rules stage and now when I play or DM now, I just like to focus on the story, the exploration and the character building within a campaign. 5e works well for that. Sure people could still do that with other versions of the game, but to me it is so much easier now because the core rules are pretty simple and most game decisions just call for a DC and a d20 roll or no roll if there is no chance of error and an action seems as if a PC should be able to pull it off. </p><p></p><p>One thing that always blocked immersion for me was having to look up rules and results and it was especially difficult to DM when different actions or different mechanics had different rules or tables. I could run 1e by ignoring a lot of the crazy rules Gygax had, but there really wasn’t a good action resolution mechanism back then so we all tended to wing it. Now with 5e the action resolution mechanism is pretty simple and universal so I can use it and still wing it. (By wing it, I mean that I can focus less on rules more on keeping the story and the action moving without getting bogged down by the rules).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7537575, member: 18333"] when I first started playing D&D in the 70s with Basic and 1e, immersion was so much easier because the entire experience was mind-blowingly new and frankly, the rules were too random and unorganized to truly understand on ones own. As a result, my friends and Iread, studied and oogled over the rule books for fun, but when we played we just interpreted the rules the way we wanted to so that the game was fun, exciting and focused mostly on exploration and combat in a fantasy world. As we played more, and we became more and more rules conscious, we thought more in terms of rules and arguments about rules and how to make rules work better, and it was harder to gain immersion. Truth be told, this also corresponded with us turning from young teens into older teens and eventually young adults along with the advent of 2nd and later (as true adults) 3rd edition. Currently, I’m finding that I have a much easier time getting into an immersive state while playing and DMing 5e. Maybe because I’m older and have gone through my ultra focus on rules stage and now when I play or DM now, I just like to focus on the story, the exploration and the character building within a campaign. 5e works well for that. Sure people could still do that with other versions of the game, but to me it is so much easier now because the core rules are pretty simple and most game decisions just call for a DC and a d20 roll or no roll if there is no chance of error and an action seems as if a PC should be able to pull it off. One thing that always blocked immersion for me was having to look up rules and results and it was especially difficult to DM when different actions or different mechanics had different rules or tables. I could run 1e by ignoring a lot of the crazy rules Gygax had, but there really wasn’t a good action resolution mechanism back then so we all tended to wing it. Now with 5e the action resolution mechanism is pretty simple and universal so I can use it and still wing it. (By wing it, I mean that I can focus less on rules more on keeping the story and the action moving without getting bogged down by the rules). [/QUOTE]
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