Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7537623" data-attributes="member: 6776133"><p>Hm. </p><p></p><p>I can tell I’m running an immersive game when the phones don’t come out, when there’s quite a bit of time between smoke breaks, when we’re not still half-thinking about the trouble at work or wherever. </p><p></p><p>What I strive for, as Elfcrusher brought up earlier, is to evoke an emotion fitting the experience of play. I don’t always succeed at that, even though I aim at it. </p><p></p><p>System is thornier as a subject. Back before the internet, when my summer days were 45 hours long and I didn’t start back up at school for another year, looking up rules and poring over the spells was part of playing. So was drawing your adventurer, your maps, tracking encumbrance and ammunition, and poking every inch of a dungeon with an 11’ pole (I know some of you amateur adventurers used 10’ poles like chumps). Golly, even preparing a game took as long (or longer) as playing it. </p><p></p><p>Today, I have responsibilities and bills and Netflix. Today my engagement with the system of the game is necessarily minimal. In fact, the less I have to touch the system, the better. So a unified mechanic is good, insofar as it saves me time. In use, it must be accessible enough to facilitate play without inhibiting it - which is why I feel spells and casters are badly out of date. Each spell is effectively a special single-case rule, and they are not collected in a spell book for a player or easy to reference. </p><p></p><p>Monsters too, if I’m honest. Special packet of rules. Not well-collected for use at the table during play. </p><p></p><p>So I’ve bought spell cards and monster cards and any other darn thing that will save me time during play. </p><p></p><p>In the end, the system doesn’t matter at all, once we’re past the point that it’s an obstacle itself to navigate. I could run a game based on coin tosses as a system, provided the rest of the stuff was sufficiently at-hand and useful. I can’t say 1E was/is/isn’t more immersive than 5E. I play those in different contexts. F GURPS, though.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7537623, member: 6776133"] Hm. I can tell I’m running an immersive game when the phones don’t come out, when there’s quite a bit of time between smoke breaks, when we’re not still half-thinking about the trouble at work or wherever. What I strive for, as Elfcrusher brought up earlier, is to evoke an emotion fitting the experience of play. I don’t always succeed at that, even though I aim at it. System is thornier as a subject. Back before the internet, when my summer days were 45 hours long and I didn’t start back up at school for another year, looking up rules and poring over the spells was part of playing. So was drawing your adventurer, your maps, tracking encumbrance and ammunition, and poking every inch of a dungeon with an 11’ pole (I know some of you amateur adventurers used 10’ poles like chumps). Golly, even preparing a game took as long (or longer) as playing it. Today, I have responsibilities and bills and Netflix. Today my engagement with the system of the game is necessarily minimal. In fact, the less I have to touch the system, the better. So a unified mechanic is good, insofar as it saves me time. In use, it must be accessible enough to facilitate play without inhibiting it - which is why I feel spells and casters are badly out of date. Each spell is effectively a special single-case rule, and they are not collected in a spell book for a player or easy to reference. Monsters too, if I’m honest. Special packet of rules. Not well-collected for use at the table during play. So I’ve bought spell cards and monster cards and any other darn thing that will save me time during play. In the end, the system doesn’t matter at all, once we’re past the point that it’s an obstacle itself to navigate. I could run a game based on coin tosses as a system, provided the rest of the stuff was sufficiently at-hand and useful. I can’t say 1E was/is/isn’t more immersive than 5E. I play those in different contexts. F GURPS, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
5e Play, 1e Play, and the Immersive Experience
Top