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<blockquote data-quote="DEFCON 1" data-source="post: 7537768" data-attributes="member: 7006"><p>These kind of discussions never really impact me in any way because when it comes to "immersion" or "getting into the game" or "feeling what my character feels"... the game mechanics are never the main part of it. For me, it begins and ends at the same place.</p><p></p><p>The Game Master.</p><p></p><p>Any Game Master can take a brutal rule set and make a fantastic, immersive experience out of it because of their skill of creating a world that I can act in and react in. Conversely, even the greatest and most interesting rulebook and/or game mechanics in the world can be used to create a tedious, uninteresting, and downright irritating experience because the Game Master just cannot act in any way to make what they are saying compelling.</p><p></p><p>I've played AD&D games that have been thrill rides and others that have been slogs. I've played 7th Sea games that are some of the greatest gaming experiences of my life. I've had sucky Paranoia games and intricate and adventurous Star Trek games, and 4E games that have sometimes been like playing a board game and others that have been just as immersive as any 3E game I've played. All based upon who was Game Mastering and how well they can do this very labor intensive and creative job.</p><p></p><p>Proper rules and game mechanics that enhance a game's flavor and story are certainly <em>preferable</em> if given the choice... but I'd still take the better Game Master over those proper rules and mechanics every single time.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7537768, member: 7006"] These kind of discussions never really impact me in any way because when it comes to "immersion" or "getting into the game" or "feeling what my character feels"... the game mechanics are never the main part of it. For me, it begins and ends at the same place. The Game Master. Any Game Master can take a brutal rule set and make a fantastic, immersive experience out of it because of their skill of creating a world that I can act in and react in. Conversely, even the greatest and most interesting rulebook and/or game mechanics in the world can be used to create a tedious, uninteresting, and downright irritating experience because the Game Master just cannot act in any way to make what they are saying compelling. I've played AD&D games that have been thrill rides and others that have been slogs. I've played 7th Sea games that are some of the greatest gaming experiences of my life. I've had sucky Paranoia games and intricate and adventurous Star Trek games, and 4E games that have sometimes been like playing a board game and others that have been just as immersive as any 3E game I've played. All based upon who was Game Mastering and how well they can do this very labor intensive and creative job. Proper rules and game mechanics that enhance a game's flavor and story are certainly [I]preferable[/I] if given the choice... but I'd still take the better Game Master over those proper rules and mechanics every single time. [/QUOTE]
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