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5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="Lanefan" data-source="post: 7537882" data-attributes="member: 29398"><p>Solution: wherever possible the player just says what she wants her PC to do, and the basics of how; leaving the DM to worry about the specific mechanics involved.</p><p></p><p>Take turn-undead as an example. All the player needs to know is that Clerics have the ability to attempt to turn undead. The rest of the mechanics are left entirely in the DM's realm, and on the player declaring her PC is trying to turn undead the DM tells her what dice to roll (and eventually the player will just know this) and sort out the results.</p><p></p><p>Of course this assumes trusting one's DM to apply the mechanics fairly and consistently, etc.; but if you can't do this why are you playing in that game anyway?</p><p></p><p>This speaks to exactly what I'm getting at above. As the editions have gone along more and more game mechanics have been transferred from the DM-side to the player-side; and I don't know about anyone else but for me-as-player that mechanics transfer gets directly in the way of immersion.</p><p></p><p>Add to that the fact that as the editions have gone along more and more classes have had to worry about more and more abilities (mostly skills and feats), the in-play remembering and application of which also harms immersion. In combat this isn't as big a deal, but in role-play situations it can be.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7537882, member: 29398"] Solution: wherever possible the player just says what she wants her PC to do, and the basics of how; leaving the DM to worry about the specific mechanics involved. Take turn-undead as an example. All the player needs to know is that Clerics have the ability to attempt to turn undead. The rest of the mechanics are left entirely in the DM's realm, and on the player declaring her PC is trying to turn undead the DM tells her what dice to roll (and eventually the player will just know this) and sort out the results. Of course this assumes trusting one's DM to apply the mechanics fairly and consistently, etc.; but if you can't do this why are you playing in that game anyway? This speaks to exactly what I'm getting at above. As the editions have gone along more and more game mechanics have been transferred from the DM-side to the player-side; and I don't know about anyone else but for me-as-player that mechanics transfer gets directly in the way of immersion. Add to that the fact that as the editions have gone along more and more classes have had to worry about more and more abilities (mostly skills and feats), the in-play remembering and application of which also harms immersion. In combat this isn't as big a deal, but in role-play situations it can be. [/QUOTE]
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