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Character Builds & Optimization
[5E] Recommendations for Fighter BattleMaster Build
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<blockquote data-quote="Blue" data-source="post: 7410769" data-attributes="member: 20564"><p>What level do you actually expect the campaign to last to?</p><p></p><p>First, this will allow you to focus on your build, not some theoretical 20 level build. Second you can look at things like Resilient (Wis) and say "I'm barely getting any use from this - I should either take it sooner or not take it.)</p><p></p><p>I see you rolled, because those 1st level ability scores aren't possible with point buy (or standard array) with variant Human. High ability scores do give you the chance to get feats because you aren't as starved for, but waiting until 8th level for a melee character to get +4 to their attack/damage will leave you a bit behind the curve for a good chunk of time - that goes back to how long the camapign will actually last. I've seen a lot run through 10-12, and in that case you're going to be behind on chance to hit (which makes GWM also much less effective) for most of your character's lifespan. On the other hand if it's going to 20 it's not as big a deal.</p><p></p><p>BTW, you missed out. Polearm Master is much better starting feat than GWM, because at low level having two attacks consistently is quite nice. At 8th when you already have 2 attacks, the third isn't as much of a boost.</p><p></p><p>You could have made taking GWM so early more useful by mitigating some of the -5 to hit with Precision as one of your battlemaster superiority dice, if you haven't locked in your 3rd level yet I'd suggest that.</p><p></p><p>Great Weapon Fighting is the trap choice of fighting styles. +1 AC would probably have served better for a tank.</p></blockquote><p></p>
[QUOTE="Blue, post: 7410769, member: 20564"] What level do you actually expect the campaign to last to? First, this will allow you to focus on your build, not some theoretical 20 level build. Second you can look at things like Resilient (Wis) and say "I'm barely getting any use from this - I should either take it sooner or not take it.) I see you rolled, because those 1st level ability scores aren't possible with point buy (or standard array) with variant Human. High ability scores do give you the chance to get feats because you aren't as starved for, but waiting until 8th level for a melee character to get +4 to their attack/damage will leave you a bit behind the curve for a good chunk of time - that goes back to how long the camapign will actually last. I've seen a lot run through 10-12, and in that case you're going to be behind on chance to hit (which makes GWM also much less effective) for most of your character's lifespan. On the other hand if it's going to 20 it's not as big a deal. BTW, you missed out. Polearm Master is much better starting feat than GWM, because at low level having two attacks consistently is quite nice. At 8th when you already have 2 attacks, the third isn't as much of a boost. You could have made taking GWM so early more useful by mitigating some of the -5 to hit with Precision as one of your battlemaster superiority dice, if you haven't locked in your 3rd level yet I'd suggest that. Great Weapon Fighting is the trap choice of fighting styles. +1 AC would probably have served better for a tank. [/QUOTE]
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[5E] Recommendations for Fighter BattleMaster Build
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