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General Tabletop Discussion
Character Builds & Optimization
[5e] Relatively new to 5e; advice on charcter build
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<blockquote data-quote="Chryssis" data-source="post: 7431444" data-attributes="member: 6787279"><p>Hi James,</p><p></p><p>What book(s) are available to you?</p><p></p><p>given your backstory a Swashbuckler (sword coast) could fit nicely with your RP with things like fancy footwork allowing you to be mobile darting in and out of melee range (simulating s-m-l range sword attacks a bit). If Blue's assumption is correct that you will be using the character only for a short while and likely not advancing in level then if you are taking Fighter it could be interesting to take a 1-2 lvl dip in another class depending which archetype you would choose as fighters get their 2nd archetype ability at lvl 7 so you would be weighing a feat vs 1 lvl of another class. </p><p></p><p>example could be if you can use xgte(xanthars) Samurai6 /war mage2 gives you 1 turn of advantage/5temp hps 3/LR as well as bonus to saving throw or ac when you are hit/fail and intelligence to initiative (+2) 1 spell and 3 cantrips for appropriately themed shenanigans.</p><p></p><p>to fit more with the stick fighting you could also do Samurai7/cleric1 (nature) for shillelagh (d8 magical wooden weapons) and you get str con and wis saves</p><p></p><p>if you like the whip (i'm a big fan) then Kensei 5/Samurai 3 is pretty neat, you give up 2 feats vs straight fighter but you get d6 whip plus all the fun monk stuff</p><p></p><p>If Storm coast is on the table then Swashbuckler5/Monster slayer3 could be fun and fitting</p></blockquote><p></p>
[QUOTE="Chryssis, post: 7431444, member: 6787279"] Hi James, What book(s) are available to you? given your backstory a Swashbuckler (sword coast) could fit nicely with your RP with things like fancy footwork allowing you to be mobile darting in and out of melee range (simulating s-m-l range sword attacks a bit). If Blue's assumption is correct that you will be using the character only for a short while and likely not advancing in level then if you are taking Fighter it could be interesting to take a 1-2 lvl dip in another class depending which archetype you would choose as fighters get their 2nd archetype ability at lvl 7 so you would be weighing a feat vs 1 lvl of another class. example could be if you can use xgte(xanthars) Samurai6 /war mage2 gives you 1 turn of advantage/5temp hps 3/LR as well as bonus to saving throw or ac when you are hit/fail and intelligence to initiative (+2) 1 spell and 3 cantrips for appropriately themed shenanigans. to fit more with the stick fighting you could also do Samurai7/cleric1 (nature) for shillelagh (d8 magical wooden weapons) and you get str con and wis saves if you like the whip (i'm a big fan) then Kensei 5/Samurai 3 is pretty neat, you give up 2 feats vs straight fighter but you get d6 whip plus all the fun monk stuff If Storm coast is on the table then Swashbuckler5/Monster slayer3 could be fun and fitting [/QUOTE]
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[5e] Relatively new to 5e; advice on charcter build
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