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Character Builds & Optimization
5e. Repeling blast nerfed in our game. Help me to rebuild my Bard-Lock
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7267987" data-attributes="member: 6788312"><p>I can see the DM's reasons for this. </p><p></p><p>Anyone trying to shove an opponent needs to make a contested ability check, and they don't get to do damage as well as pushing their foe, and they can only move it 5ft, and only if it is of a certain size or smaller. Battlemaster fighters can do damage and push an opponent, but it uses a limited resource (a superiority die) and still gives the target a saving throw in addition to its armour class. </p><p></p><p>Yet a warlock can push any size creature up to 10ft, as well as damaging it, once a round, every round, all day, spending no resources, and all they have to do is overcome armour class. Oh, and at fifth level they can do this to multiple creatures a round. And all of this at long range (up to 600ft with the right invocation and feat).</p><p></p><p>I thought about nerfing it as well!</p><p></p><p>What stopped me was that there are a lot of useful invocations so the warlock's player is forced to make meaningful choices. I like meaningful choices.</p><p></p><p>And, yes, I know this is a 7-month old thread, but I couldn't find a 5-year old thread about this to vent in. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7267987, member: 6788312"] I can see the DM's reasons for this. Anyone trying to shove an opponent needs to make a contested ability check, and they don't get to do damage as well as pushing their foe, and they can only move it 5ft, and only if it is of a certain size or smaller. Battlemaster fighters can do damage and push an opponent, but it uses a limited resource (a superiority die) and still gives the target a saving throw in addition to its armour class. Yet a warlock can push any size creature up to 10ft, as well as damaging it, once a round, every round, all day, spending no resources, and all they have to do is overcome armour class. Oh, and at fifth level they can do this to multiple creatures a round. And all of this at long range (up to 600ft with the right invocation and feat). I thought about nerfing it as well! What stopped me was that there are a lot of useful invocations so the warlock's player is forced to make meaningful choices. I like meaningful choices. And, yes, I know this is a 7-month old thread, but I couldn't find a 5-year old thread about this to vent in. :] [/QUOTE]
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5e. Repeling blast nerfed in our game. Help me to rebuild my Bard-Lock
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